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    Searched refs:eye_z (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/mesa/main/
light.c 950 static const GLfloat eye_z[3] = { 0, 0, 1 }; local
956 COPY_3V( ctx->_EyeZDir, eye_z );
959 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
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  /external/mesa3d/src/mesa/program/
prog_statevars.c 124 static const GLfloat eye_z[] = {0, 0, 1}; local
132 ADD_3V(value, p, eye_z);
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