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  /external/skia/samplecode/
SampleMegaStroke.cpp 17 fAngle = 0;
66 SkScalar x = SkScalarSin(fAngle * SK_ScalarPI / 180) * 200 + 250;
67 SkScalar y = SkScalarCos(fAngle * SK_ScalarPI / 180) * 200 + 250;
70 fAngle += 5;
72 fAngle -= 5;
91 int fAngle;
SampleStringArt.cpp 20 StringArtView() : fAngle(0.305f) {}
33 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI);
61 fAngle = x/width();
67 SkScalar fAngle;
SampleDither.cpp 115 SkScalar fAngle;
123 fAngle = 0;
161 draw_sweep(canvas, fBM.width(), fBM.height(), fAngle);
163 draw_sweep(canvas, fBM.width()>>1, fBM.height()>>1, fAngle);
165 draw_sweep(canvas, fBM.width()>>2, fBM.height()>>2, fAngle);
167 fAngle += SK_Scalar1/2;
SampleLayers.cpp 248 SkScalar fAngle;
254 fAngle = 0;
277 m.setRotate(fAngle);
292 fAngle = SkDoubleToScalar(fmod(timer.secs() * 360 / 5, 360));
SampleFilterQuality.cpp 160 AnimValue fScale, fAngle;
171 fAngle.setMod(0, 360);
195 case '1': fAngle.inc(-ANGLE_DELTA); this->inval(nullptr); return true;
196 case '2': fAngle.inc( ANGLE_DELTA); this->inval(nullptr); return true;
218 canvas->rotate(fAngle);
298 str.reset(); str.appendScalar(fAngle);
SamplePatch.cpp 225 SkScalar fAngle;
232 PatchView() : fAngle(0) {
314 m.setRotate(fAngle);
323 fAngle = timer.scaled(60, 360);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h 56 btScalar fAngle = angvel.length();
58 if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
60 fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
63 if ( fAngle < btScalar(0.001) )
66 axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
70 // sync(fAngle) = sin(c*fAngle)/t
71 axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
    [all...]
  /development/ndk/sources/android/ndk_helper/
vecmath.cpp 190 Mat4 Mat4::RotationX( const float fAngle )
195 fCosine = cosf( fAngle );
196 fSine = sinf( fAngle );
217 Mat4 Mat4::RotationY( const float fAngle )
222 fCosine = cosf( fAngle );
223 fSine = sinf( fAngle );
245 Mat4 Mat4::RotationZ( const float fAngle )
250 fCosine = cosf( fAngle );
251 fSine = sinf( fAngle );
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp     [all...]
  /external/skia/tests/
PathOpsDebug.cpp     [all...]

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