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  /external/skia/include/core/
SkColorTable.h 40 SkASSERT(fColors != NULL && (unsigned)index < (unsigned)fCount);
41 return fColors[index];
46 const SkPMColor* readColors() const { return fColors; }
64 SkPMColor* fColors;
77 memcpy(fColors, newColors, count * sizeof(SkPMColor));
  /external/skia/src/core/
SkColorTable.cpp 20 fColors = reinterpret_cast<SkPMColor*>(sk_malloc_throw(count * sizeof(SkPMColor)));
22 memcpy(fColors, colors, count * sizeof(SkPMColor));
36 : fColors(colors)
44 sk_free(fColors);
54 cache[i] = SkPixel32ToPixel16_ToU16(fColors[i]);
72 fColors = (SkPMColor*)sk_malloc_throw(allocSize);
73 SkDEBUGCODE(success =) buffer.readColorArray(fColors, fCount);
76 fColors = nullptr;
86 buffer.writeColorArray(fColors, fCount);
  /external/skia/bench/
FSRectBench.cpp 36 fColors[i] = rand.nextU() | 0xFF000000;
45 paint.setColor(fColors[i % N]);
57 SkColor fColors[N];
VertBench.cpp 32 SkColor fColors[PTS];
72 fColors[i] = rand.nextU() | (0xFF << 24);
86 fPts, nullptr, fColors, nullptr, fIdx, IDX, paint);
RectBench.cpp 27 SkColor fColors[N];
66 fColors[i] = rand.nextU() | 0xFF808080;
77 paint.setColor(fColors[i % N]);
192 paint.setColor(fColors[i % N]);
250 color = fColors[i];
258 color = fColors[i];
AlternatingColorPatternBench.cpp 87 SkColor fColors[NUM_DRAWS];
139 fColors[count] = fPattern1.fColor;
142 fColors[count] = fPattern2.fColor;
157 paint.setColor(fColors[j]);
GradientBench.cpp 20 const SkColor* fColors;
53 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
63 data.fColors,
73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
87 data.fColors, data.fPos, data.fCount, tm);
100 data.fColors, data.fPos, data.fCount, tm);
113 data.fColors, data.fPos,
127 data.fColors, data.fPos,
GLVec4ScalarBench.cpp 206 GrGLfloat fColors[3];
229 v->fColors[0] = color[0];
230 v->fColors[1] = color[1];
231 v->fColors[2] = color[2];
  /external/skia/src/utils/
SkPatchUtils.h 26 uint32_t* fColors;
34 , fColors(nullptr)
40 delete[] fColors;
  /external/skia/gm/
vertices.cpp 28 SkColor fColors[9];
60 for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) {
61 fColors[i] = rand.nextU() | 0xFF000000;
85 const SkColor* fColors;
88 { fColors, nullptr },
90 { fColors, fTexs },
110 rec[i].fTexs, rec[i].fColors,
gradients_2pt_conical.cpp 15 const SkColor* fColors;
49 data.fColors, data.fPos,
62 data.fColors, data.fPos,
75 data.fColors, data.fPos, data.fCount, tm,
88 data.fColors, data.fPos, data.fCount, tm,
101 data.fColors, data.fPos, data.fCount, tm,
114 data.fColors, data.fPos, data.fCount, tm,
127 data.fColors, data.fPos, data.fCount, tm,
140 data.fColors, data.fPos, data.fCount, tm,
153 data.fColors, data.fPos
    [all...]
variedtext.cpp 76 fColors[i] = random.nextU();
77 fColors[i] |= 0xFF000000;
78 fColors[i] = sk_tool_utils::color_to_565(fColors[i]);
89 fPaint.setColor(fColors[i]);
117 fPaint.setColor(fColors[i]);
154 SkColor fColors[kCnt];
gradients_no_texture.cpp 14 const SkColor* fColors;
30 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
37 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
45 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
57 data.fColors, data.fPos, data.fCount, tm);
68 data.fColors, data.fPos,
131 SkColor* fColors;
135 ColorPos() : fColors(nullptr), fPos(nullptr), fCount(0) {}
137 delete[] fColors;
142 fColors = new SkColor[count]
    [all...]
gammatext.cpp 131 SkColor fColors[3];
138 fColors[i] = colors[i];
159 fShaders[i] = make_gradient(fColors[i]);
171 paint.setColor(fColors[i]);
gradientDirtyLaundry.cpp 15 const SkColor* fColors;
39 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
46 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
54 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
shadertext.cpp 36 const SkColor* fColors;
50 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
57 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
65 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
77 data.fColors, data.fPos, data.fCount, tm);
  /external/skia/src/animator/
SkDrawGradient.cpp 47 fColors.setCount(count);
49 fColors[index] = fDrawColors[index]->color;
132 fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode,
167 radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode,
SkDrawGradient.h 29 SkTDColorArray fColors;
  /external/skia/experimental/DrawingBoard/
SkColorPalette.cpp 20 fColors[0] = SK_ColorWHITE;
21 fColors[1] = SK_ColorBLACK;
22 fColors[2] = SK_ColorRED;
23 fColors[3] = SK_ColorGREEN;
24 fColors[4] = SK_ColorBLUE;
51 paint.setColor(fColors[i]);
89 fCurrColor = fColors[fSelected];
109 fColors[fSelected] = selectColorFromGradient(curr);
110 fCurrColor = fColors[fSelected];
SkColorPalette.h 30 SkColor fColors[PaletteSlots];
  /external/skia/tests/
GradientTest.cpp 42 const SkColor* fColors;
55 info->fColors = colorStorage;
61 !memcmp(info->fColors, fColors, fColorCount * sizeof(SkColor)));
75 SkAutoTUnref<SkShader> s(new SkColorShader(rec.fColors[0]));
79 info.fColors = nullptr;
87 rec.fColors,
100 rec.fColors,
114 rec.fColors,
128 rec.fColors,
    [all...]
  /external/skia/samplecode/
SampleGradients.cpp 45 const SkColor* fColors;
67 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
74 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
82 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
94 data.fColors, data.fPos, data.fCount, tm);
105 data.fColors, data.fPos, data.fCount, tm);
SampleShaderText.cpp 44 const SkColor* fColors;
58 return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
65 return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
73 return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
85 data.fColors, data.fPos, data.fCount, tm);
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 92 const SkColor* fColors;
107 // fColors and fPos always point into local memory, so they can be safely mutated
109 SkColor* mutableColors() { return const_cast<SkColor*>(fColors); }
362 return &fColors[pos];
396 SkColor fColors[3]; // More than 3 colors we use texture
  /external/skia/src/gpu/batches/
GrDrawVerticesBatch.h 29 SkTDArray<GrColor> fColors;

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