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Searched
refs:fCoordTransforms
(Results
1 - 4
of
4
) sorted by null
/external/skia/include/gpu/
GrFragmentProcessor.h
79
int numTransforms() const { return
fCoordTransforms
.count(); }
83
const GrCoordTransform& coordTransform(int index) const { return *
fCoordTransforms
[index]; }
86
return
fCoordTransforms
;
90
if (!
fCoordTransforms
.empty()) {
91
outTransforms->push_back_n(
fCoordTransforms
.count(),
fCoordTransforms
.begin());
189
*
fCoordTransforms
stores the transforms of this proc, followed by all the transforms of this
196
* respectively. The following shows what the
fCoordTransforms
array of each proc would contain:
211
SkSTArray<4, const GrCoordTransform*, true>
fCoordTransforms
;
/external/skia/src/gpu/
GrFragmentProcessor.cpp
75
// bubbled up into our
fCoordTransforms
array
78
fCoordTransforms
.push_back(transform);
87
if (!child->
fCoordTransforms
.empty()) {
88
fCoordTransforms
.push_back_n(child->
fCoordTransforms
.count(),
89
child->
fCoordTransforms
.begin());
/external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h
151
GrGLSLPrimitiveProcessor::TransformsIn
fCoordTransforms
;
GrGLSLProgramBuilder.cpp
40
SkTArray<const GrCoordTransform*, true>& procCoords =
fCoordTransforms
.push_back();
96
fCoordTransforms
,
Completed in 218 milliseconds