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    Searched refs:fCoordTransforms (Results 1 - 4 of 4) sorted by null

  /external/skia/include/gpu/
GrFragmentProcessor.h 79 int numTransforms() const { return fCoordTransforms.count(); }
83 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
86 return fCoordTransforms;
90 if (!fCoordTransforms.empty()) {
91 outTransforms->push_back_n(fCoordTransforms.count(), fCoordTransforms.begin());
189 * fCoordTransforms stores the transforms of this proc, followed by all the transforms of this
196 * respectively. The following shows what the fCoordTransforms array of each proc would contain:
211 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
  /external/skia/src/gpu/
GrFragmentProcessor.cpp 75 // bubbled up into our fCoordTransforms array
78 fCoordTransforms.push_back(transform);
87 if (!child->fCoordTransforms.empty()) {
88 fCoordTransforms.push_back_n(child->fCoordTransforms.count(),
89 child->fCoordTransforms.begin());
  /external/skia/src/gpu/glsl/
GrGLSLProgramBuilder.h 151 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
GrGLSLProgramBuilder.cpp 40 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
96 fCoordTransforms,

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