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Searched
refs:fFragmentUniformBuffer
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/vk/
GrVkProgram.cpp
54
fFragmentUniformBuffer
.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true));
121
if (
fFragmentUniformBuffer
) {
122
fFragmentUniformBuffer
->release(gpu);
137
fFragmentUniformBuffer
->abandon();
197
fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer,
fFragmentUniformBuffer
);
227
if (
fFragmentUniformBuffer
.get()) {
234
fragBufferInfo.buffer =
fFragmentUniformBuffer
->buffer();
236
fragBufferInfo.range =
fFragmentUniformBuffer
->size();
352
if (
fFragmentUniformBuffer
.get()) {
353
commandBuffer.addResource(
fFragmentUniformBuffer
->resource())
[
all
...]
GrVkProgram.h
136
SkAutoTDelete<GrVkUniformBuffer>
fFragmentUniformBuffer
;
Completed in 138 milliseconds