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  /external/skia/src/core/
SkEdgeBuilder.cpp 30 if (edge->fLastY + 1 == last->fFirstY) {
34 if (edge->fFirstY == last->fLastY + 1) {
35 last->fLastY = edge->fLastY;
41 if (edge->fLastY == last->fLastY) {
44 if (edge->fLastY < last->fLastY) {
45 last->fFirstY = edge->fLastY + 1;
48 last->fFirstY = last->fLastY + 1
    [all...]
SkEdge.h 33 int32_t fLastY;
47 return fLastY >= clip.fTop;
52 SkDebugf("edge: firstY:%d lastY:%d x:%g dx:%g w:%d\n", fFirstY, fLastY, SkFixedToFloat(fX), SkFixedToFloat(fDX), fWinding);
60 SkASSERT(fFirstY <= fLastY);
127 fLastY = bot - 1;
SkRegion_path.cpp 54 SkDebugf("SkRgnBuilder::Scanline: LastY=%d, fXCount=%d", line->fLastY, line->fXCount);
78 SkRegion::RunType fLastY;
98 fPrevScanline->fLastY + 1 == fCurrScanline->fLastY &&
103 fPrevScanline->fLastY = fCurrScanline->fLastY;
163 fCurrScanline->fLastY = (SkRegion::RunType)(y);
166 SkASSERT(y >= fCurrScanline->fLastY);
168 if (y > fCurrScanline->fLastY) {
172 int prevLastY = fCurrScanline->fLastY;
    [all...]
SkScan_Path.cpp 112 SkASSERT(edge->fFirstY <= edge->fLastY);
154 SkASSERT(currE->fLastY >= curr_y);
173 if (currE->fLastY == curr_y) { // are we done with this edge?
189 SkASSERT(currE->fLastY > curr_y);
226 SkASSERT(edge->fLastY >= last_y);
227 if (last_y == edge->fLastY) {
272 int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
SkEdge.cpp 79 fLastY = bot - 1;
120 fLastY = bot - 1;
134 SkASSERT(fLastY >= clip.fTop);
459 // SkDebugf("LastX err=%d, LastY err=%d\n", (oldx + (fCDx >> shift) - fLastX), (oldy + (fCDy >> shift) - fLastY));
SkAAClip.cpp     [all...]
  /external/skia/src/views/
SkTouchGesture.cpp 140 rec->fStartY = rec->fPrevY = rec->fLastY = y;
222 if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
223 // SkDebugf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
229 rec.fPrevY = rec.fLastY; rec.fLastY = y;
235 float dy = rec.fLastY - rec.fStartY;
252 center(rec0.fLastY, rec1.fLastY));
269 if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
278 float dy = rec.fLastY - rec.fPrevY
    [all...]
  /external/skia/include/views/
SkTouchGesture.h 57 float fLastX, fLastY;

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