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Searched
refs:fTileModeY
(Results
1 - 7
of
7
) sorted by null
/external/skia/src/image/
SkImageShader.cpp
19
,
fTileModeY
(tmy)
36
buffer.writeUInt(
fTileModeY
);
50
return SkBitmapProcShader::MakeContext(*this, fTileModeX,
fTileModeY
,
68
str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[
fTileModeY
]);
106
SkShader::TileMode tm[] = { fTileModeX,
fTileModeY
};
SkImageShader.h
35
const TileMode
fTileModeY
;
/external/skia/src/core/
SkBitmapProcShader.cpp
34
fTileModeY
= (uint8_t)tmy;
46
xy[1] = (TileMode)
fTileModeY
;
68
buffer.writeUInt(
fTileModeY
);
98
return MakeContext(*this, (TileMode)fTileModeX, (TileMode)
fTileModeY
,
279
gTileModeName[
fTileModeY
]);
319
(TileMode)
fTileModeY
,
SkBitmapProcShader.h
61
uint8_t fTileModeX,
fTileModeY
;
SkBitmapProcState.cpp
45
fTileModeY
= tmy;
54
fTileModeY
= tmy;
157
SkShader::kClamp_TileMode ==
fTileModeY
;
502
SkShader::kClamp_TileMode != s.
fTileModeY
) {
512
switch (s.
fTileModeY
) {
532
SkShader::kClamp_TileMode != s.
fTileModeY
)) {
538
switch (s.
fTileModeY
) {
635
SkShader::TileMode ty = (SkShader::TileMode)
fTileModeY
;
SkBitmapProcState_matrixProcs.cpp
489
fIntTileProcY = choose_int_tile_proc(
fTileModeY
);
510
if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode ==
fTileModeY
) {
521
if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode ==
fTileModeY
) {
526
fTileProcY = choose_tile_proc(
fTileModeY
);
528
fTileLowBitsProcY = choose_tile_lowbits_proc(
fTileModeY
);
SkBitmapProcState.h
75
uint8_t
fTileModeY
; // CONSTRUCTOR
Completed in 153 milliseconds