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Searched
refs:fboLayer
(Results
1 - 2
of
2
) sorted by null
/frameworks/base/libs/hwui/
OpenGLRenderer.cpp
486
void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
) {
504
if (!bounds.isEmpty() &&
fboLayer
) {
520
bool
fboLayer
, int alpha) {
523
(
fboLayer
&& clip.isEmpty())) {
524
writableSnapshot()->empty =
fboLayer
;
526
writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 &&
fboLayer
);
611
const bool
fboLayer
= flags & SaveFlags::ClipToLayer;
616
calculateLayerBoundsAndClip(bounds, clip,
fboLayer
);
617
updateSnapshotIgnoreForLayer(bounds, clip,
fboLayer
, PaintUtils::getAlphaDirect(paint));
644
fboLayer
? "" : "unclipped "
[
all
...]
OpenGLRenderer.h
491
void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool
fboLayer
);
497
bool
fboLayer
, int alpha);
Completed in 609 milliseconds