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    Searched refs:fboLayer (Results 1 - 2 of 2) sorted by null

  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 486 void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
504 if (!bounds.isEmpty() && fboLayer) {
520 bool fboLayer, int alpha) {
523 (fboLayer && clip.isEmpty())) {
524 writableSnapshot()->empty = fboLayer;
526 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
611 const bool fboLayer = flags & SaveFlags::ClipToLayer;
616 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
617 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, PaintUtils::getAlphaDirect(paint));
644 fboLayer ? "" : "unclipped "
    [all...]
OpenGLRenderer.h 491 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
497 bool fboLayer, int alpha);

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