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    Searched refs:force_passthrough (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h 219 boolean force_passthrough; /**< never clip or shade */ member in struct:draw_context
draw_pt.c 74 if (!draw->force_passthrough) {
draw_context.c 448 draw->force_passthrough = enable;

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