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Searched
refs:force_passthrough
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/auxiliary/draw/
draw_private.h
219
boolean
force_passthrough
; /**< never clip or shade */
member in struct:draw_context
draw_pt.c
74
if (!draw->
force_passthrough
) {
draw_context.c
448
draw->
force_passthrough
= enable;
Completed in 44 milliseconds