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Searched
refs:fragUniforms
(Results
1 - 2
of
2
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.h
65
int32_t fragUniformSlot(uint32_t a) const {return mCurrent->
fragUniforms
[a].slot;}
66
uint32_t fragUniformSize(uint32_t a) const {return mCurrent->
fragUniforms
[a].arraySize;}
106
vtxAttrs(0), vtxUniforms(0),
fragUniforms
(0),
116
fragUniforms
= new UniformData[numFragUnis];
129
if (
fragUniforms
) {
130
delete[]
fragUniforms
;
131
fragUniforms
= nullptr;
144
UniformData *
fragUniforms
;
rsdShaderCache.cpp
84
data = mCurrent->
fragUniforms
;
189
populateUniformData(frag, pgm, e->
fragUniforms
);
220
updateUniformArrayData(rsc, frag, pgm, e->
fragUniforms
, "frag",
Completed in 64 milliseconds