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    Searched refs:fragUniforms (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.h 65 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;}
66 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;}
106 vtxAttrs(0), vtxUniforms(0), fragUniforms(0),
116 fragUniforms = new UniformData[numFragUnis];
129 if (fragUniforms) {
130 delete[] fragUniforms;
131 fragUniforms = nullptr;
144 UniformData *fragUniforms;
rsdShaderCache.cpp 84 data = mCurrent->fragUniforms;
189 populateUniformData(frag, pgm, e->fragUniforms);
220 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",

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