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Searched
refs:fs_depth
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/auxiliary/util/
u_blit.c
73
void *
fs_depth
[PIPE_MAX_TEXTURE_TYPES];
member in struct:blit_state
184
if (ctx->
fs_depth
[i]) {
185
pipe->delete_fs_state(pipe, ctx->
fs_depth
[i]);
244
if (!ctx->
fs_depth
[pipe_tex]) {
247
ctx->
fs_depth
[pipe_tex] =
252
cso_set_fragment_shader_handle(ctx->cso, ctx->
fs_depth
[pipe_tex]);
u_gen_mipmap.c
72
void *
fs_depth
[TGSI_TEXTURE_COUNT];
member in struct:gen_mipmap_state
[
all
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