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    Searched refs:fs_depth (Results 1 - 2 of 2) sorted by null

  /external/mesa3d/src/gallium/auxiliary/util/
u_blit.c 73 void *fs_depth[PIPE_MAX_TEXTURE_TYPES]; member in struct:blit_state
184 if (ctx->fs_depth[i]) {
185 pipe->delete_fs_state(pipe, ctx->fs_depth[i]);
244 if (!ctx->fs_depth[pipe_tex]) {
247 ctx->fs_depth[pipe_tex] =
252 cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]);
u_gen_mipmap.c 72 void *fs_depth[TGSI_TEXTURE_COUNT]; member in struct:gen_mipmap_state
    [all...]

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