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    Searched refs:functorsNeedLayer (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
RenderNode.h 320 void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
323 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
RenderProperties.h 170 bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer
181 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer);
185 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer;
RenderNode.cpp 235 bool functorsNeedLayer = Properties::debugOverdraw;
237 prepareTreeImpl(info, functorsNeedLayer);
393 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
396 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
414 willHaveFunctor, functorsNeedLayer);
522 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
534 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
537 bool childFunctorsNeedLayer = functorsNeedLayer
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