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Searched
refs:functorsNeedLayer
(Results
1 - 3
of
3
) sorted by null
/frameworks/base/libs/hwui/
RenderNode.h
320
void prepareTreeImpl(TreeInfo& info, bool
functorsNeedLayer
);
323
void prepareSubTree(TreeInfo& info, bool
functorsNeedLayer
, DisplayList* subtree);
RenderProperties.h
170
bool
functorsNeedLayer
= ancestorDictatesFunctorsNeedLayer
181
mComputedFields.mNeedLayerForFunctors = (willHaveFunctor &&
functorsNeedLayer
);
185
return CC_LIKELY(effectiveLayerType() == LayerType::None) &&
functorsNeedLayer
;
RenderNode.cpp
235
bool
functorsNeedLayer
= Properties::debugOverdraw;
237
prepareTreeImpl(info,
functorsNeedLayer
);
393
* While traversing down the tree,
functorsNeedLayer
flag is set to true if anything that uses the
396
void RenderNode::prepareTreeImpl(TreeInfo& info, bool
functorsNeedLayer
) {
414
willHaveFunctor,
functorsNeedLayer
);
522
void RenderNode::prepareSubTree(TreeInfo& info, bool
functorsNeedLayer
, DisplayList* subtree) {
534
bool childFunctorsNeedLayer =
functorsNeedLayer
; // TODO! || op->mRecordedWithPotentialStencilClip;
537
bool childFunctorsNeedLayer =
functorsNeedLayer
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