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Searched
refs:get
(Results
1 - 25
of
23063
) sorted by null
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>>
/external/clang/test/Modules/
multiple-include.cpp
5
int c =
get
();
/external/libcxxabi/test/
unwind_06.pass.cpp
15
// Compile with -Os to
get
compiler uses float registers to hold float variables
19
double (* volatile
get
)(int) = get_;
variable
24
double a =
get
(0);
25
double b =
get
(1);
27
a +=
get
(1) + b;
29
return
get
(0)+a+b;
33
double a =
get
(0);
34
double b =
get
(1);
35
double c =
get
(2);
37
a +=
get
(1) + b + c
[
all
...]
/ndk/sources/cxx-stl/llvm-libc++abi/libcxxabi/test/
unwind_06.pass.cpp
15
// Compile with -Os to
get
compiler uses float registers to hold float variables
19
double (* volatile
get
)(int) = get_;
variable
24
double a =
get
(0);
25
double b =
get
(1);
27
a +=
get
(1) + b;
29
return
get
(0)+a+b;
33
double a =
get
(0);
34
double b =
get
(1);
35
double c =
get
(2);
37
a +=
get
(1) + b + c
[
all
...]
/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/
IToken.cs
36
/** <summary>
Get
the text of the token</summary> */
38
get
;
43
get
;
49
get
;
55
get
;
60
get
;
65
get
;
70
get
;
80
get
;
91
get
;
[
all
...]
ITokenStreamInformation.cs
32
get
;
36
get
;
40
get
;
/external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/
IToken.cs
38
/** <summary>
Get
the text of the token</summary> */
41
get
;
47
get
;
54
get
;
61
get
;
67
get
;
73
get
;
79
get
;
90
get
;
102
get
;
[
all
...]
ITokenStreamInformation.cs
35
get
;
40
get
;
45
get
;
IRuleReturnScope.cs
45
get
;
53
get
;
/external/deqp/framework/opengl/wrapper/
glwInitES32.inl
6
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->
get
("glActiveShaderProgram");
7
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
8
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
9
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
10
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
11
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
12
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
13
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
14
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
15
gl->bindFramebuffer = (glBindFramebufferFunc) loader->
get
("glBindFramebuffer")
[
all
...]
glwInitGL33.inl
6
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
7
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
8
gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->
get
("glBeginConditionalRender");
9
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
10
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
11
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
12
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
13
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
14
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
15
gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->
get
("glBindFragDataLocation")
[
all
...]
glwInitGL42.inl
6
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->
get
("glActiveShaderProgram");
7
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
8
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
9
gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->
get
("glBeginConditionalRender");
10
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
11
gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->
get
("glBeginQueryIndexed");
12
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
13
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
14
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
15
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase")
[
all
...]
glwInitES30.inl
6
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
7
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
8
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
9
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
10
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
11
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
12
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
13
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
14
gl->bindFramebuffer = (glBindFramebufferFunc) loader->
get
("glBindFramebuffer");
15
gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->
get
("glBindRenderbuffer")
[
all
...]
glwInitGL41.inl
6
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->
get
("glActiveShaderProgram");
7
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
8
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
9
gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->
get
("glBeginConditionalRender");
10
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
11
gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->
get
("glBeginQueryIndexed");
12
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
13
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
14
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
15
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase")
[
all
...]
glwInitExtGL.inl
9
gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->
get
("glDebugMessageCallback");
10
gl->debugMessageControl = (glDebugMessageControlFunc) loader->
get
("glDebugMessageControl");
11
gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->
get
("glDebugMessageInsert");
12
gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->
get
("glGetDebugMessageLog");
13
gl->getObjectLabel = (glGetObjectLabelFunc) loader->
get
("glGetObjectLabel");
14
gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->
get
("glGetObjectPtrLabel");
15
gl->objectLabel = (glObjectLabelFunc) loader->
get
("glObjectLabel");
16
gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->
get
("glObjectPtrLabel");
17
gl->popDebugGroup = (glPopDebugGroupFunc) loader->
get
("glPopDebugGroup");
18
gl->pushDebugGroup = (glPushDebugGroupFunc) loader->
get
("glPushDebugGroup")
[
all
...]
glwInitGL32.inl
6
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
7
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
8
gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->
get
("glBeginConditionalRender");
9
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
10
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
11
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
12
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
13
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
14
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
15
gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->
get
("glBindFragDataLocation")
[
all
...]
glwInitES31.inl
6
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->
get
("glActiveShaderProgram");
7
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
8
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
9
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
10
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
11
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
12
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
13
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
14
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
15
gl->bindFramebuffer = (glBindFramebufferFunc) loader->
get
("glBindFramebuffer")
[
all
...]
glwInitGL31.inl
6
gl->activeTexture = (glActiveTextureFunc) loader->
get
("glActiveTexture");
7
gl->attachShader = (glAttachShaderFunc) loader->
get
("glAttachShader");
8
gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->
get
("glBeginConditionalRender");
9
gl->beginQuery = (glBeginQueryFunc) loader->
get
("glBeginQuery");
10
gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->
get
("glBeginTransformFeedback");
11
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->
get
("glBindAttribLocation");
12
gl->bindBuffer = (glBindBufferFunc) loader->
get
("glBindBuffer");
13
gl->bindBufferBase = (glBindBufferBaseFunc) loader->
get
("glBindBufferBase");
14
gl->bindBufferRange = (glBindBufferRangeFunc) loader->
get
("glBindBufferRange");
15
gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->
get
("glBindFragDataLocation")
[
all
...]
/external/clang/test/PCH/
pch-dir.c
24
int
get
() {
function
/external/dagger2/core/src/main/java/dagger/
Lazy.java
21
* the first call to {@code
get
()} and remembers that same value for all
22
* subsequent calls to {@code
get
()}.
68
* integer. It calls {@code Provider.
get
()} 3 times and prints each result:
75
* System.out.println(provider.
get
());
76
* System.out.println(provider.
get
());
77
* System.out.println(provider.
get
());
82
* a new value is computed each time {@code Provider.
get
()} is used:<pre><code>
94
* it calls {@code Lazy.
get
()} 3 times and prints each result:<pre><code>
100
* System.out.println(lazy.
get
());
101
* System.out.println(lazy.
get
());
154
T
get
();
method in interface:Lazy
[
all
...]
/external/iw/
sections.c
3
SECTION(
get
);
variable
/external/libcxx/test/std/input.output/stream.buffers/streambuf/streambuf.cons/
copy.fail.cpp
20
std::streambuf
get
();
24
std::streambuf sb =
get
();
/ndk/sources/cxx-stl/llvm-libc++/libcxx/test/input.output/stream.buffers/streambuf/streambuf.cons/
copy.fail.cpp
20
std::streambuf
get
();
24
std::streambuf sb =
get
();
/external/v8/test/mjsunit/regress/
regress-typedarray-length.js
10
function
get
(a) {
function
14
assertEquals(undefined,
get
(a));
15
assertEquals(undefined,
get
(a));
16
assertEquals(undefined,
get
(a));
17
%OptimizeFunctionOnNextCall(
get
);
18
assertEquals(undefined,
get
(a));
20
get
= function(a) {
24
assertEquals(undefined,
get
(a));
25
assertEquals(undefined,
get
(a));
26
assertEquals(undefined,
get
(a))
[
all
...]
/external/deqp/framework/egl/wrapper/
eglwInitExtensions.inl
6
dst->clientWaitSyncKHR = (eglClientWaitSyncKHRFunc) loader->
get
("eglClientWaitSyncKHR");
7
dst->createImageKHR = (eglCreateImageKHRFunc) loader->
get
("eglCreateImageKHR");
8
dst->createPlatformPixmapSurfaceEXT = (eglCreatePlatformPixmapSurfaceEXTFunc) loader->
get
("eglCreatePlatformPixmapSurfaceEXT");
9
dst->createPlatformWindowSurfaceEXT = (eglCreatePlatformWindowSurfaceEXTFunc) loader->
get
("eglCreatePlatformWindowSurfaceEXT");
10
dst->createSyncKHR = (eglCreateSyncKHRFunc) loader->
get
("eglCreateSyncKHR");
11
dst->destroyImageKHR = (eglDestroyImageKHRFunc) loader->
get
("eglDestroyImageKHR");
12
dst->destroySyncKHR = (eglDestroySyncKHRFunc) loader->
get
("eglDestroySyncKHR");
13
dst->getPlatformDisplayEXT = (eglGetPlatformDisplayEXTFunc) loader->
get
("eglGetPlatformDisplayEXT");
14
dst->getSyncAttribKHR = (eglGetSyncAttribKHRFunc) loader->
get
("eglGetSyncAttribKHR");
15
dst->lockSurfaceKHR = (eglLockSurfaceKHRFunc) loader->
get
("eglLockSurfaceKHR")
[
all
...]
eglwInitCore.inl
6
dst->bindAPI = (eglBindAPIFunc) loader->
get
("eglBindAPI");
7
dst->bindTexImage = (eglBindTexImageFunc) loader->
get
("eglBindTexImage");
8
dst->chooseConfig = (eglChooseConfigFunc) loader->
get
("eglChooseConfig");
9
dst->clientWaitSync = (eglClientWaitSyncFunc) loader->
get
("eglClientWaitSync");
10
dst->copyBuffers = (eglCopyBuffersFunc) loader->
get
("eglCopyBuffers");
11
dst->createContext = (eglCreateContextFunc) loader->
get
("eglCreateContext");
12
dst->createImage = (eglCreateImageFunc) loader->
get
("eglCreateImage");
13
dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->
get
("eglCreatePbufferFromClientBuffer");
14
dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->
get
("eglCreatePbufferSurface");
15
dst->createPixmapSurface = (eglCreatePixmapSurfaceFunc) loader->
get
("eglCreatePixmapSurface")
[
all
...]
Completed in 531 milliseconds
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>>