HomeSort by relevance Sort by last modified time
    Searched refs:get (Results 1 - 25 of 23063) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/clang/test/Modules/
multiple-include.cpp 5 int c = get();
  /external/libcxxabi/test/
unwind_06.pass.cpp 15 // Compile with -Os to get compiler uses float registers to hold float variables
19 double (* volatile get)(int) = get_; variable
24 double a = get(0);
25 double b = get(1);
27 a += get(1) + b;
29 return get(0)+a+b;
33 double a = get(0);
34 double b = get(1);
35 double c = get(2);
37 a += get(1) + b + c
    [all...]
  /ndk/sources/cxx-stl/llvm-libc++abi/libcxxabi/test/
unwind_06.pass.cpp 15 // Compile with -Os to get compiler uses float registers to hold float variables
19 double (* volatile get)(int) = get_; variable
24 double a = get(0);
25 double b = get(1);
27 a += get(1) + b;
29 return get(0)+a+b;
33 double a = get(0);
34 double b = get(1);
35 double c = get(2);
37 a += get(1) + b + c
    [all...]
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime/
IToken.cs 36 /** <summary>Get the text of the token</summary> */
38 get;
43 get;
49 get;
55 get;
60 get;
65 get;
70 get;
80 get;
91 get;
    [all...]
ITokenStreamInformation.cs 32 get;
36 get;
40 get;
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/
IToken.cs 38 /** <summary>Get the text of the token</summary> */
41 get;
47 get;
54 get;
61 get;
67 get;
73 get;
79 get;
90 get;
102 get;
    [all...]
ITokenStreamInformation.cs 35 get;
40 get;
45 get;
IRuleReturnScope.cs 45 get;
53 get;
  /external/deqp/framework/opengl/wrapper/
glwInitES32.inl 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer")
    [all...]
glwInitGL33.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation")
    [all...]
glwInitGL42.inl 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase")
    [all...]
glwInitES30.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
9 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
10 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
11 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
12 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
13 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
14 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
15 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer")
    [all...]
glwInitGL41.inl 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
10 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
11 gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed");
12 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
13 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
14 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
15 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase")
    [all...]
glwInitExtGL.inl 9 gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback");
10 gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl");
11 gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert");
12 gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog");
13 gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel");
14 gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel");
15 gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel");
16 gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel");
17 gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup");
18 gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup")
    [all...]
glwInitGL32.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation")
    [all...]
glwInitES31.inl 6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
7 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer")
    [all...]
glwInitGL31.inl 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender");
9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation")
    [all...]
  /external/clang/test/PCH/
pch-dir.c 24 int get() { function
  /external/dagger2/core/src/main/java/dagger/
Lazy.java 21 * the first call to {@code get()} and remembers that same value for all
22 * subsequent calls to {@code get()}.
68 * integer. It calls {@code Provider.get()} 3 times and prints each result:
75 * System.out.println(provider.get());
76 * System.out.println(provider.get());
77 * System.out.println(provider.get());
82 * a new value is computed each time {@code Provider.get()} is used:<pre><code>
94 * it calls {@code Lazy.get()} 3 times and prints each result:<pre><code>
100 * System.out.println(lazy.get());
101 * System.out.println(lazy.get());
154 T get(); method in interface:Lazy
    [all...]
  /external/iw/
sections.c 3 SECTION(get); variable
  /external/libcxx/test/std/input.output/stream.buffers/streambuf/streambuf.cons/
copy.fail.cpp 20 std::streambuf get();
24 std::streambuf sb = get();
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/input.output/stream.buffers/streambuf/streambuf.cons/
copy.fail.cpp 20 std::streambuf get();
24 std::streambuf sb = get();
  /external/v8/test/mjsunit/regress/
regress-typedarray-length.js 10 function get(a) { function
14 assertEquals(undefined, get(a));
15 assertEquals(undefined, get(a));
16 assertEquals(undefined, get(a));
17 %OptimizeFunctionOnNextCall(get);
18 assertEquals(undefined, get(a));
20 get = function(a) {
24 assertEquals(undefined, get(a));
25 assertEquals(undefined, get(a));
26 assertEquals(undefined, get(a))
    [all...]
  /external/deqp/framework/egl/wrapper/
eglwInitExtensions.inl 6 dst->clientWaitSyncKHR = (eglClientWaitSyncKHRFunc) loader->get("eglClientWaitSyncKHR");
7 dst->createImageKHR = (eglCreateImageKHRFunc) loader->get("eglCreateImageKHR");
8 dst->createPlatformPixmapSurfaceEXT = (eglCreatePlatformPixmapSurfaceEXTFunc) loader->get("eglCreatePlatformPixmapSurfaceEXT");
9 dst->createPlatformWindowSurfaceEXT = (eglCreatePlatformWindowSurfaceEXTFunc) loader->get("eglCreatePlatformWindowSurfaceEXT");
10 dst->createSyncKHR = (eglCreateSyncKHRFunc) loader->get("eglCreateSyncKHR");
11 dst->destroyImageKHR = (eglDestroyImageKHRFunc) loader->get("eglDestroyImageKHR");
12 dst->destroySyncKHR = (eglDestroySyncKHRFunc) loader->get("eglDestroySyncKHR");
13 dst->getPlatformDisplayEXT = (eglGetPlatformDisplayEXTFunc) loader->get("eglGetPlatformDisplayEXT");
14 dst->getSyncAttribKHR = (eglGetSyncAttribKHRFunc) loader->get("eglGetSyncAttribKHR");
15 dst->lockSurfaceKHR = (eglLockSurfaceKHRFunc) loader->get("eglLockSurfaceKHR")
    [all...]
eglwInitCore.inl 6 dst->bindAPI = (eglBindAPIFunc) loader->get("eglBindAPI");
7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage");
8 dst->chooseConfig = (eglChooseConfigFunc) loader->get("eglChooseConfig");
9 dst->clientWaitSync = (eglClientWaitSyncFunc) loader->get("eglClientWaitSync");
10 dst->copyBuffers = (eglCopyBuffersFunc) loader->get("eglCopyBuffers");
11 dst->createContext = (eglCreateContextFunc) loader->get("eglCreateContext");
12 dst->createImage = (eglCreateImageFunc) loader->get("eglCreateImage");
13 dst->createPbufferFromClientBuffer = (eglCreatePbufferFromClientBufferFunc) loader->get("eglCreatePbufferFromClientBuffer");
14 dst->createPbufferSurface = (eglCreatePbufferSurfaceFunc) loader->get("eglCreatePbufferSurface");
15 dst->createPixmapSurface = (eglCreatePixmapSurfaceFunc) loader->get("eglCreatePixmapSurface")
    [all...]

Completed in 531 milliseconds

1 2 3 4 5 6 7 8 91011>>