HomeSort by relevance Sort by last modified time
    Searched refs:getColorBufferTexture (Results 1 - 8 of 8) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java 110 spriteBatch.draw(frameBuffer.getColorBufferTexture(), 0, 0, 256, 256, 0, 0, frameBuffer.getColorBufferTexture().getWidth(),
111 frameBuffer.getColorBufferTexture().getHeight(), false, true);
113 spriteBatch.draw(stencilFrameBuffer.getColorBufferTexture(), 256, 256, 256, 256, 0, 0, frameBuffer.getColorBufferTexture()
114 .getWidth(), frameBuffer.getColorBufferTexture().getHeight(), false, true);
FloatTextureTest.java 131 fb.getColorBufferTexture().bind(0);
132 ffb.getColorBufferTexture().bind(1);
EdgeDetectionTest.java 80 fboRegion = new TextureRegion(fbo.getColorBufferTexture());
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 248 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(DIFFUSE_ATTACHMENT)));
250 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(NORMAL_ATTACHMENT)));
252 renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(POSITION_ATTACHMENT)));
253 mrtSceneShader.setUniformi("u_depthTexture", renderContext.textureBinder.bind(frameBuffer.getColorBufferTexture(DEPTH_ATTACHMENT)));
268 batch.draw(frameBuffer.getColorBufferTexture(DIFFUSE_ATTACHMENT), 0, 0, Gdx.graphics.getWidth() / 4f,
270 batch.draw(frameBuffer.getColorBufferTexture(NORMAL_ATTACHMENT), Gdx.graphics.getWidth() / 4f, 0,
272 batch.draw(frameBuffer.getColorBufferTexture(POSITION_ATTACHMENT), 2 * Gdx.graphics.getWidth() / 4f, 0,
274 batch.draw(frameBuffer.getColorBufferTexture(DEPTH_ATTACHMENT), 3 * Gdx.graphics.getWidth() / 4f, 0,
640 public Texture getColorBufferTexture (int index) {
FrameBufferCubemapTest.java 96 cubemap = fb.getColorBufferTexture();
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalShadowLight.java 109 textureDesc.texture = fbo.getColorBufferTexture();
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/
BaseShadowSystem.java 388 region.setTexture(frameBuffers[currentPass].getColorBufferTexture());
417 return frameBuffers[n].getColorBufferTexture();
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
GLFrameBuffer.java 37 * gltexture by {@link GLFrameBuffer#getColorBufferTexture()}. This class will only work with OpenGL ES 2.0.
291 public T getColorBufferTexture () {

Completed in 665 milliseconds