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    Searched refs:getCurrentTextureTarget (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
DeferredLayerUpdater.h 66 GLenum target = texture->getCurrentTextureTarget();
DeferredLayerUpdater.cpp 108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
  /frameworks/native/include/gui/
GLConsumer.h 173 // getCurrentTextureTarget returns the texture target of the current
175 uint32_t getCurrentTextureTarget() const;
  /frameworks/native/libs/gui/
GLConsumer.cpp 773 uint32_t GLConsumer::getCurrentTextureTarget() const {
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