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    Searched refs:getLinearVelocity (Results 1 - 23 of 23) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btContactConstraint.cpp 154 body1.getLinearVelocity(),
156 body2.getLinearVelocity(),
btGeneric6DofConstraint.cpp 575 const btVector3& linVelA = m_rbA.getLinearVelocity();
576 const btVector3& linVelB = m_rbB.getLinearVelocity();
btSliderConstraint.cpp 150 getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(), m_rbA.getLinearVelocity(),m_rbB.getLinearVelocity(), m_rbA.getInvMass(),m_rbB.getInvMass());
btGeneric6DofSpring2Constraint.cpp 479 const btVector3& linVelA = m_rbA.getLinearVelocity();
480 const btVector3& linVelB = m_rbB.getLinearVelocity();
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btSequentialImpulseConstraintSolver.cpp 479 solverBody->m_linearVelocity = rb->getLinearVelocity();
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
BodyDef.java 197 public Vec2 getLinearVelocity() {
Body.java 403 public final Vec2 getLinearVelocity() {
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java 83 public Vec2 getLinearVelocity() {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 359 const btVector3& getLinearVelocity() const {
423 if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) &&
btRigidBody.cpp 428 m_interpolationLinearVelocity = getLinearVelocity();
btDiscreteDynamicsWorld.cpp 1044 btVector3 linVel = body->getLinearVelocity();
1053 btScalar ms2 = body->getLinearVelocity().length2();
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Box2DCharacterControllerTest.java 191 Vector2 vel = player.getLinearVelocity();
259 System.out.println("jump before: " + player.getLinearVelocity());
262 System.out.println("jump, " + player.getLinearVelocity());
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Body.java 122 public Vector2 getLinearVelocity () {
123 Vec2 lv = body.getLinearVelocity();
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBodyDoubleData.java 83 public btVector3DoubleData getLinearVelocity() {
btRigidBodyFloatData.java 83 public btVector3FloatData getLinearVelocity() {
btSolverBody.java 138 public btVector3 getLinearVelocity() {
btRigidBody.java 522 public Vector3 getLinearVelocity() {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
BodyTypes.java 152 Vector2 v = m_platform.getLinearVelocity();
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Body.java 258 public Vector2 getLinearVelocity () {
267 b2Vec2 l = body->GetLinearVelocity();
Box2DDebugRenderer.java 125 drawSegment(position, body.getLinearVelocity().add(position), VELOCITY_COLOR);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 278 m_currentVehicleSpeedKmHour = btScalar(3.6) * getRigidBody()->getLinearVelocity().length();
287 if (forwardW.dot(getRigidBody()->getLinearVelocity()) < btScalar(0.))
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.h 419 if(m_rigid) return(m_rigid->getLinearVelocity());
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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