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    Searched refs:getNumSubParts (Results 1 - 12 of 12) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btMultimaterialTriangleMeshShape.h 48 //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
50 for(int i = 0; i < meshInterface->getNumSubParts(); i++)
81 //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
83 for(int i = 0; i < meshInterface->getNumSubParts(); i++)
102 for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
btStridingMeshInterface.h 69 /// getNumSubParts returns the number of seperate subparts
71 virtual int getNumSubParts() const=0;
btTriangleIndexVertexArray.h 107 /// getNumSubParts returns the number of seperate subparts
109 virtual int getNumSubParts() const {
btTriangleIndexVertexArray.cpp 41 btAssert(subpart< getNumSubParts() );
btTriangleIndexVertexMaterialArray.cpp 49 btAssert(subpart< getNumSubParts() );
btStridingMeshInterface.cpp 30 int part,graphicssubparts = getNumSubParts();
221 trimeshData->m_numMeshParts = getNumSubParts();
235 int part,graphicssubparts = getNumSubParts();
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btStridingMeshInterface.java 93 public int getNumSubParts() {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactShape.h 918 for (int i=0;i<meshInterface->getNumSubParts() ;++i )
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionWorldImporter.cpp 520 if (!meshInterface->getNumSubParts())
    [all...]
btInternalEdgeUtility.cpp 326 for (int partId = 0; partId< meshInterface->getNumSubParts();partId++)
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
btWorldImporter.cpp 409 if (!meshInterface->getNumSubParts())
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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