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Searched
refs:getUnitCoords
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/glshared/
glsShaderRenderCase.cpp
150
const Vec4*
getUnitCoords
(void) const { return &m_unitCoords[0]; }
155
Vec4
getUnitCoords
(float sx, float sy) const;
211
m_unitCoords[vtxNdx] =
getUnitCoords
(sx, sy);
250
inline Vec4 QuadGrid::
getUnitCoords
(float sx, float sy) const
305
unitCoords = quadGrid.
getUnitCoords
(sx, sy);
546
vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.
getUnitCoords
()));
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp
137
const tcu::Vec4*
getUnitCoords
(void) const { return &m_unitCoords[0]; }
143
tcu::Vec4
getUnitCoords
(float sx, float sy) const;
203
m_unitCoords[vtxNdx] =
getUnitCoords
(sx, sy);
245
inline tcu::Vec4 QuadGrid::
getUnitCoords
(float sx, float sy) const
348
unitCoords = m_quadGrid.
getUnitCoords
(sx, sy);
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