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    Searched refs:getUnitCoords (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
155 Vec4 getUnitCoords (float sx, float sy) const;
211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const
305 unitCoords = quadGrid.getUnitCoords(sx, sy);
546 vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords()));
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 137 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; }
143 tcu::Vec4 getUnitCoords (float sx, float sy) const;
203 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy);
245 inline tcu::Vec4 QuadGrid::getUnitCoords (float sx, float sy) const
348 unitCoords = m_quadGrid.getUnitCoords(sx, sy);
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