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    Searched refs:getWorldToBaseRot (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.h 181 const btQuaternion & getWorldToBaseRot() const
203 tr.setRotation(getWorldToBaseRot().inverse());
btMultiBodyDynamicsWorld.cpp 536 scratch_q0[0] = bod->getWorldToBaseRot().x();
537 scratch_q0[1] = bod->getWorldToBaseRot().y();
538 scratch_q0[2] = bod->getWorldToBaseRot().z();
539 scratch_q0[3] = bod->getWorldToBaseRot().w();
btMultiBody.cpp 460 result = quatRotate(getWorldToBaseRot().inverse() ,result);
470 return quatRotate(getWorldToBaseRot(),(world_pos - getBasePos()));
484 result = quatRotate(getWorldToBaseRot().inverse() , result);
491 return quatRotate(getWorldToBaseRot(), world_dir);
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