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    Searched refs:gim_inertia_add_transformed (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactMassUtil.h 32 SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( function
btGImpactShape.cpp 44 inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
48 inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
Collision.java 288 public static Vector3 gim_inertia_add_transformed(Vector3 source_inertia, Vector3 added_inertia, Matrix4 transform) { method in class:Collision
289 return CollisionJNI.gim_inertia_add_transformed(source_inertia, added_inertia, transform);
CollisionJNI.java 2909 public final static native Vector3 gim_inertia_add_transformed(Vector3 jarg1, Vector3 jarg2, Matrix4 jarg3); method in class:CollisionJNI
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