/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 123 {"glUniform1fv", (void*)glUniform1fv},
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gl2_client_context.h | 125 glUniform1fv_client_proc_t glUniform1fv;
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gl2_client_context.cpp | 125 glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 118 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
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egluStaticES30Library.inl | 199 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 574 glUniform1fv(-1, 1, &data[0]); 602 glUniform1fv(vUnif, 1, &data[0]); 620 glUniform1fv(fSampler, 1, &data[0]); 635 glUniform1fv(-2, 1, &data[0]); 645 glUniform1fv(-1, 1, &data[0]); 673 glUniform1fv(vUnif, 2, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 118 gl->uniform1fv = &glUniform1fv;
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glwInitES30Direct.inl | 199 gl->uniform1fv = &glUniform1fv;
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glwInitES31Direct.inl | 261 gl->uniform1fv = &glUniform1fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 279 public native void glUniform1fv (int location, int count, FloatBuffer v);
281 public native void glUniform1fv (int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 278 public native void glUniform1fv ( int location, int count, FloatBuffer v ); 280 public native void glUniform1fv(int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 278 public native void glUniform1fv ( int location, int count, FloatBuffer v ); 280 public native void glUniform1fv(int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 572 public void glUniform1fv (int location, int count, FloatBuffer v) {
573 GL.glUniform1fv(location, count, v, getPosition(v));
576 public void glUniform1fv (int location, int count, float[] v, int offset) {
577 glUniform1fv(location, count, toFloatBuffer(v, offset, count));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 645 public void glUniform1fv (int location, int count, FloatBuffer v) {
646 GL20.glUniform1fv(location, v);
649 public void glUniform1fv (int location, int count, float[] v, int offset) {
650 GL20.glUniform1fv(location, toFloatBuffer(v, offset, count));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 924 public void glUniform1fv (int location, int count, FloatBuffer v) { 926 gl20.glUniform1fv(location, count, v); 931 public void glUniform1fv (int location, int count, float[] v, int offset) { 933 gl20.glUniform1fv(location, count, v, offset);
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GL30Profiler.java | 925 public void glUniform1fv (int location, int count, FloatBuffer v) { 927 gl30.glUniform1fv(location, count, v); 932 public void glUniform1fv (int location, int count, float[] v, int offset) { 934 gl30.glUniform1fv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 154 } else if (0 == strcmp("glUniform1fv", name)) { 155 return (GrGLFuncPtr) glUniform1fv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 589 public void glUniform1fv (int location, int count, FloatBuffer v);
591 public void glUniform1fv (int location, int count, float v[], int offset);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 651 public void glUniform1fv (int location, int count, FloatBuffer v) {
655 public void glUniform1fv (int location, int count, float[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 846 public void glUniform1fv (int location, int count, FloatBuffer v) {
848 super.glUniform1fv(location, count, v);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 463 gl.glUniform1fv(location, length, values, offset);
469 gl.glUniform1fv(location, length, values, offset);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 114 void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
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/frameworks/base/libs/hwui/debug/ |
nullgles.cpp | 238 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}
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