/cts/tests/openglperf2/jni/reference/scene/glowing/ |
BlurMeshNode.cpp | 40 glUniform2f(scaleUniformHandle, 1.0f / mWidth, 0); 50 glUniform2f(scaleUniformHandle, 0, 1.0f / mHeight);
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 160 glUniform2f(mSeedUniformHandle, GOLDEN_RATIO - 2.0f, GOLDEN_RATIO - 1.0f);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 126 {"glUniform2f", (void*)glUniform2f},
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gl2_client_context.h | 128 glUniform2f_client_proc_t glUniform2f;
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gl2_client_context.cpp | 128 glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 121 { "glUniform2f", (deFunctionPtr)glUniform2f },
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egluStaticES30Library.inl | 204 { "glUniform2f", (deFunctionPtr)glUniform2f },
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
SurfaceTextureHelper.java | 268 GLES20.glUniform2f(xUnitLoc, 280 GLES20.glUniform2f(xUnitLoc,
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 121 gl->uniform2f = &glUniform2f;
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glwInitES30Direct.inl | 204 gl->uniform2f = &glUniform2f;
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glwInitES31Direct.inl | 266 gl->uniform2f = &glUniform2f;
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 488 glUniform2f(-1, 0.0f, 0.0f); 514 glUniform2f(vUnif, 0.0f, 0.0f); 545 glUniform2f(-2, 0.0f, 0.0f); 555 glUniform2f(-1, 0.0f, 0.0f); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 158 } else if (0 == strcmp("glUniform2f", name)) { 159 return (GrGLFuncPtr) glUniform2f;
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 215 glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount);
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 289 public native void glUniform2f (int location, float x, float y);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 288 public native void glUniform2f ( int location, float x, float y );
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 288 public native void glUniform2f ( int location, float x, float y );
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 592 public void glUniform2f (int location, float x, float y) {
593 GL.glUniform2f(location, x, y);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 672 public void glUniform2f (int location, float x, float y) {
673 GL20.glUniform2f(location, x, y);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 666 public void glUniform2f (int location, float x, float y) {
667 GL20.glUniform2f(location, x, y);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 867 public void glUniform2f (int location, float x, float y) {
869 super.glUniform2f(location, x, y);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 411 gl.glUniform2f(location, value1, value2);
417 gl.glUniform2f(location, value1, value2);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 959 public void glUniform2f (int location, float x, float y) { 961 gl20.glUniform2f(location, x, y);
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 117 void glUniform2f ( GLint location, GLfloat x, GLfloat y )
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | 761 glUniform2f(-1, 0.0f, 0.0f); [all...] |