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    Searched refs:glUniform3fv (Results 1 - 25 of 181) sorted by null

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  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 81 IMPORT_FUNC_GL(glUniform3fv);
importgl.h 92 FNDEF(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v));
139 #define glUniform3fv FNPTR(glUniform3fv)
demo.c 769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position);
770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position);
771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position);
    [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 131 {"glUniform3fv", (void*)glUniform3fv},
gl2_client_context.h 133 glUniform3fv_client_proc_t glUniform3fv;
gl2_client_context.cpp 133 glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 126 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
egluStaticES30Library.inl 211 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 578 glUniform3fv(-1, 1, &data[0]);
606 glUniform3fv(vUnif, 1, &data[0]);
639 glUniform3fv(-2, 1, &data[0]);
649 glUniform3fv(-1, 1, &data[0]);
677 glUniform3fv(vUnif, 2, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 126 gl->uniform3fv = &glUniform3fv;
glwInitES30Direct.inl 211 gl->uniform3fv = &glUniform3fv;
glwInitES31Direct.inl 273 gl->uniform3fv = &glUniform3fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 303 public native void glUniform3fv (int location, int count, FloatBuffer v);
305 public native void glUniform3fv (int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 302 public native void glUniform3fv ( int location, int count, FloatBuffer v );
304 public native void glUniform3fv(int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 302 public native void glUniform3fv ( int location, int count, FloatBuffer v );
304 public native void glUniform3fv(int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 620 public void glUniform3fv (int location, int count, FloatBuffer v) {
621 GL.glUniform3fv(location, count, v, getPosition(v));
624 public void glUniform3fv (int location, int count, float[] v, int offset) {
625 glUniform3fv(location, count, toFloatBuffer(v, offset, count*3));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 694 public void glUniform3fv (int location, int count, FloatBuffer v) {
695 GL20.glUniform3fv(location, v);
698 public void glUniform3fv (int location, int count, float[] v, int offset) {
699 GL20.glUniform3fv(location, toFloatBuffer(v, offset, count * 3));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1008 public void glUniform3fv (int location, int count, FloatBuffer v) {
1010 gl20.glUniform3fv(location, count, v);
1015 public void glUniform3fv (int location, int count, float[] v, int offset) {
1017 gl20.glUniform3fv(location, count, v, offset);
GL30Profiler.java 1009 public void glUniform3fv (int location, int count, FloatBuffer v) {
1011 gl30.glUniform3fv(location, count, v);
1016 public void glUniform3fv (int location, int count, float[] v, int offset) {
1018 gl30.glUniform3fv(location, count, v, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 170 } else if (0 == strcmp("glUniform3fv", name)) {
171 return (GrGLFuncPtr) glUniform3fv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 613 public void glUniform3fv (int location, int count, FloatBuffer v);
615 public void glUniform3fv (int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 700 public void glUniform3fv (int location, int count, FloatBuffer v) {
704 public void glUniform3fv (int location, int count, float[] v, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 902 public void glUniform3fv (int location, int count, FloatBuffer v) {
904 super.glUniform3fv(location, count, v);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 489 gl.glUniform3fv(location, length / 3, values, offset);
495 gl.glUniform3fv(location, length / 3, values, offset);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]

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