/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 81 IMPORT_FUNC_GL(glUniform3fv);
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importgl.h | 92 FNDEF(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat* v)); 139 #define glUniform3fv FNPTR(glUniform3fv)
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demo.c | 769 glUniform3fv(sShaderLit.light_0_direction, 1, light0Position); 770 glUniform3fv(sShaderLit.light_1_direction, 1, light1Position); 771 glUniform3fv(sShaderLit.light_2_direction, 1, light2Position); [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 131 {"glUniform3fv", (void*)glUniform3fv},
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gl2_client_context.h | 133 glUniform3fv_client_proc_t glUniform3fv;
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gl2_client_context.cpp | 133 glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 126 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
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egluStaticES30Library.inl | 211 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 578 glUniform3fv(-1, 1, &data[0]); 606 glUniform3fv(vUnif, 1, &data[0]); 639 glUniform3fv(-2, 1, &data[0]); 649 glUniform3fv(-1, 1, &data[0]); 677 glUniform3fv(vUnif, 2, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 126 gl->uniform3fv = &glUniform3fv;
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glwInitES30Direct.inl | 211 gl->uniform3fv = &glUniform3fv;
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glwInitES31Direct.inl | 273 gl->uniform3fv = &glUniform3fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 303 public native void glUniform3fv (int location, int count, FloatBuffer v);
305 public native void glUniform3fv (int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 302 public native void glUniform3fv ( int location, int count, FloatBuffer v ); 304 public native void glUniform3fv(int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 302 public native void glUniform3fv ( int location, int count, FloatBuffer v );
304 public native void glUniform3fv(int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 620 public void glUniform3fv (int location, int count, FloatBuffer v) {
621 GL.glUniform3fv(location, count, v, getPosition(v));
624 public void glUniform3fv (int location, int count, float[] v, int offset) {
625 glUniform3fv(location, count, toFloatBuffer(v, offset, count*3));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 694 public void glUniform3fv (int location, int count, FloatBuffer v) {
695 GL20.glUniform3fv(location, v);
698 public void glUniform3fv (int location, int count, float[] v, int offset) {
699 GL20.glUniform3fv(location, toFloatBuffer(v, offset, count * 3));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1008 public void glUniform3fv (int location, int count, FloatBuffer v) { 1010 gl20.glUniform3fv(location, count, v); 1015 public void glUniform3fv (int location, int count, float[] v, int offset) { 1017 gl20.glUniform3fv(location, count, v, offset);
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GL30Profiler.java | 1009 public void glUniform3fv (int location, int count, FloatBuffer v) { 1011 gl30.glUniform3fv(location, count, v); 1016 public void glUniform3fv (int location, int count, float[] v, int offset) { 1018 gl30.glUniform3fv(location, count, v, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 170 } else if (0 == strcmp("glUniform3fv", name)) { 171 return (GrGLFuncPtr) glUniform3fv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 613 public void glUniform3fv (int location, int count, FloatBuffer v);
615 public void glUniform3fv (int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 700 public void glUniform3fv (int location, int count, FloatBuffer v) {
704 public void glUniform3fv (int location, int count, float[] v, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 902 public void glUniform3fv (int location, int count, FloatBuffer v) {
904 super.glUniform3fv(location, count, v);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShaderProgram.java | 489 gl.glUniform3fv(location, length / 3, values, offset);
495 gl.glUniform3fv(location, length / 3, values, offset);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |