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    Searched refs:glUniform4fv (Results 1 - 25 of 202) sorted by null

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  /external/autotest/client/deps/glbench/src/
trianglesetuptest.cc 69 glUniform4fv(color_uniform, 1, orange);
86 glUniform4fv(color_uniform, 1, cyan);
glinterfacetest.cc 48 glUniform4fv(color_uniform, 1, white);
main.h 44 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
84 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
windowmanagertest.cc 146 glUniform4fv(display_color, 1, white);
148 glUniform4fv(display_color, 1, blue);
fillratetest.cc 98 glUniform4fv(color_uniform, 1, red);
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
importgl.c 82 IMPORT_FUNC_GL(glUniform4fv);
importgl.h 93 FNDEF(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v));
140 #define glUniform4fv FNPTR(glUniform4fv)
demo.c 684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient);
685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse);
686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse);
687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse);
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular);
    [all...]
  /frameworks/native/cmds/flatland/
Renderers.cpp 113 glUniform4fv(mColor0UniformLoc, 1, color0);
114 glUniform4fv(mColor1UniformLoc, 1, color1);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 124 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
Square.java 132 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 128 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
Square.java 138 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 135 {"glUniform4fv", (void*)glUniform4fv},
gl2_client_context.h 137 glUniform4fv_client_proc_t glUniform4fv;
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */);
275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */);
275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */);
275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.cpp 139 glUniform4fv(mColorLoc, 1, desc.mColor);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp 580 glUniform4fv(-1, 1, &data[0]);
608 glUniform4fv(vUnif, 1, &data[0]);
614 glUniform4fv(fUnif, 1, &data[0]);
641 glUniform4fv(-2, 1, &data[0]);
651 glUniform4fv(-1, 1, &data[0]);
679 glUniform4fv(vUnif, 2, &data[0]);
    [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 130 gl->uniform4fv = &glUniform4fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 315 public native void glUniform4fv (int location, int count, FloatBuffer v);
317 public native void glUniform4fv (int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 314 public native void glUniform4fv ( int location, int count, FloatBuffer v );
316 public native void glUniform4fv(int location, int count, float[] v, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 314 public native void glUniform4fv ( int location, int count, FloatBuffer v );
316 public native void glUniform4fv(int location, int count, float[] v, int offset);

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