/external/autotest/client/deps/glbench/src/ |
trianglesetuptest.cc | 69 glUniform4fv(color_uniform, 1, orange); 86 glUniform4fv(color_uniform, 1, cyan);
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glinterfacetest.cc | 48 glUniform4fv(color_uniform, 1, white);
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main.h | 44 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \ 84 F(glUniform4fv, PFNGLUNIFORM4FVPROC) \
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windowmanagertest.cc | 146 glUniform4fv(display_color, 1, white); 148 glUniform4fv(display_color, 1, blue);
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fillratetest.cc | 98 glUniform4fv(color_uniform, 1, red);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.c | 82 IMPORT_FUNC_GL(glUniform4fv);
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importgl.h | 93 FNDEF(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat* v)); 140 #define glUniform4fv FNPTR(glUniform4fv)
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demo.c | 684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); 685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); 686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); 687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse); 688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); [all...] |
/frameworks/native/cmds/flatland/ |
Renderers.cpp | 113 glUniform4fv(mColor0UniformLoc, 1, color0); 114 glUniform4fv(mColor1UniformLoc, 1, color1);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 124 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
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Square.java | 132 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 128 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
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Square.java | 138 GLES20.glUniform4fv(mColorHandle, 1, color, 0);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 135 {"glUniform4fv", (void*)glUniform4fv},
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gl2_client_context.h | 137 glUniform4fv_client_proc_t glUniform4fv;
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */); 275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/ |
Gles2ColoredTriangleList.java | 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */); 275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 274 GLES20.glUniform4fv(mColorHandle, 1 /* count */, color, 0 /* offset */); 275 if (CHECK_GL_ERRORS) checkGlError("glUniform4fv");
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
Program.cpp | 139 glUniform4fv(mColorLoc, 1, desc.mColor);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 130 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 580 glUniform4fv(-1, 1, &data[0]); 608 glUniform4fv(vUnif, 1, &data[0]); 614 glUniform4fv(fUnif, 1, &data[0]); 641 glUniform4fv(-2, 1, &data[0]); 651 glUniform4fv(-1, 1, &data[0]); 679 glUniform4fv(vUnif, 2, &data[0]); [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 130 gl->uniform4fv = &glUniform4fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 315 public native void glUniform4fv (int location, int count, FloatBuffer v);
317 public native void glUniform4fv (int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 314 public native void glUniform4fv ( int location, int count, FloatBuffer v ); 316 public native void glUniform4fv(int location, int count, float[] v, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 314 public native void glUniform4fv ( int location, int count, FloatBuffer v );
316 public native void glUniform4fv(int location, int count, float[] v, int offset);
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