/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
RendererES2.cpp | 138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 138 {"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
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gl2_client_context.h | 140 glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
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gl2_client_context.cpp | 140 glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 133 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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egluStaticES30Library.inl | 223 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 133 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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glwInitES30Direct.inl | 223 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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glwInitES31Direct.inl | 285 gl->uniformMatrix2fv = &glUniformMatrix2fv;
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 325 public native void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value);
327 public native void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 324 public native void glUniformMatrix2fv ( int location, int count, boolean transpose, FloatBuffer value ); 326 public native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 324 public native void glUniformMatrix2fv ( int location, int count, boolean transpose, FloatBuffer value );
326 public native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
JglfwGL20.java | 664 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
665 GL.glUniformMatrix2fv(location, count, transpose, value, getPosition(value));
668 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
669 glUniformMatrix2fv(location, count, transpose, toFloatBuffer(value, offset, count << 2));
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3GL20.java | 738 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
739 GL20.glUniformMatrix2fv(location, transpose, value);
742 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
743 GL20.glUniformMatrix2fv(location, transpose, toFloatBuffer(value, offset, count << 2));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL20Profiler.java | 1085 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { 1087 gl20.glUniformMatrix2fv(location, count, transpose, value); 1092 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) { 1094 gl20.glUniformMatrix2fv(location, count, transpose, value, offset);
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GL30Profiler.java | 1086 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) { 1088 gl30.glUniformMatrix2fv(location, count, transpose, value); 1093 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) { 1095 gl30.glUniformMatrix2fv(location, count, transpose, value, offset); [all...] |
/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 182 } else if (0 == strcmp("glUniformMatrix2fv", name)) { 183 return (GrGLFuncPtr) glUniformMatrix2fv;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL20.java | 635 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value);
637 public void glUniformMatrix2fv (int location, int count, boolean transpose, float value[], int offset);
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/external/deqp/modules/gles3/functional/ |
es3fNegativeShaderApiTests.cpp | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL20.java | 744 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
748 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtGL20Debug.java | 951 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
953 super.glUniformMatrix2fv(location, count, transpose, value);
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/frameworks/base/opengl/java/android/opengl/ |
GLES20.java | [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 129 void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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/external/drm_hwcomposer/ |
glworker.cpp | 657 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
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