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    Searched refs:gpu_target_index (Results 1 - 2 of 2) sorted by null

  /hardware/qcom/display/msm8996/sdm/libs/hwc/
blit_engine_c2d.cpp 258 uint32_t gpu_target_index = layer_count - 1; // default assumption local
271 gpu_target_index = i;
276 if ((layer_count - 1) == gpu_target_index) {
284 LayerBuffer *layer_buffer = layer_stack->layers.at(gpu_target_index)->input_buffer;
305 layer->frame_rate = layer_stack->layers.at(gpu_target_index)->frame_rate;
  /hardware/qcom/display/msm8996/sdm/libs/core/
display_base.cpp 157 uint32_t gpu_target_index = i; local
160 Layer *gpu_target_layer = layers.at(gpu_target_index);
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