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Searched
refs:hasLCD
(Results
1 - 2
of
2
) sorted by null
/external/skia/src/gpu/text/
GrAtlasTextContext.cpp
59
bool GrAtlasTextContext::
HasLCD
(const SkTextBlob* blob) {
92
bool
hasLCD
=
HasLCD
(blob);
95
SkPixelGeometry pixelGeometry =
hasLCD
? props.pixelGeometry() :
101
GrColor canonicalColor =
hasLCD
? SK_ColorTRANSPARENT :
102
ComputeCanonicalColor(skPaint,
hasLCD
);
GrAtlasTextBlob.h
123
void setSubRunHasDistanceFields(int runIndex, bool
hasLCD
) {
126
subRun.setUseLCDText(
hasLCD
);
Completed in 646 milliseconds