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  /external/skia/src/gpu/text/
GrAtlasTextContext.cpp 59 bool GrAtlasTextContext::HasLCD(const SkTextBlob* blob) {
92 bool hasLCD = HasLCD(blob);
95 SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() :
101 GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
102 ComputeCanonicalColor(skPaint, hasLCD);
GrAtlasTextBlob.h 123 void setSubRunHasDistanceFields(int runIndex, bool hasLCD) {
126 subRun.setUseLCDText(hasLCD);

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