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Searched
refs:hasNormal
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshPartBuilder.java
199
public boolean
hasNormal
;
216
if ((
hasNormal
= nor != null) == true) normal.set(nor);
226
hasNormal
= other.
hasNormal
;
248
hasNormal
= true;
253
if ((
hasNormal
= nor != null) == true) normal.set(nor);
281
if (
hasNormal
&& target.
hasNormal
) normal.lerp(target.normal, alpha);
MeshBuilder.java
582
return vertex(info.hasPosition ? info.position : null, info.
hasNormal
? info.normal : null, info.hasColor ? info.color
[
all
...]
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
CylinderShapeBuilder.java
49
curr1.hasUV = curr1.hasPosition = curr1.
hasNormal
= true;
51
curr2.hasUV = curr2.hasPosition = curr2.
hasNormal
= true;
ConeShapeBuilder.java
50
curr1.hasUV = curr1.hasPosition = curr1.
hasNormal
= true;
SphereShapeBuilder.java
65
curr1.hasUV = curr1.hasPosition = curr1.
hasNormal
= true;
EllipseShapeBuilder.java
185
currIn.hasUV = currIn.hasPosition = currIn.
hasNormal
= true;
190
currEx.hasUV = currEx.hasPosition = currEx.
hasNormal
= true;
Completed in 216 milliseconds