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    Searched refs:hasNormal (Results 1 - 6 of 6) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshPartBuilder.java 199 public boolean hasNormal;
216 if ((hasNormal = nor != null) == true) normal.set(nor);
226 hasNormal = other.hasNormal;
248 hasNormal = true;
253 if ((hasNormal = nor != null) == true) normal.set(nor);
281 if (hasNormal && target.hasNormal) normal.lerp(target.normal, alpha);
MeshBuilder.java 582 return vertex(info.hasPosition ? info.position : null, info.hasNormal ? info.normal : null, info.hasColor ? info.color
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
CylinderShapeBuilder.java 49 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true;
51 curr2.hasUV = curr2.hasPosition = curr2.hasNormal = true;
ConeShapeBuilder.java 50 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true;
SphereShapeBuilder.java 65 curr1.hasUV = curr1.hasPosition = curr1.hasNormal = true;
EllipseShapeBuilder.java 185 currIn.hasUV = currIn.hasPosition = currIn.hasNormal = true;
190 currEx.hasUV = currEx.hasPosition = currEx.hasNormal = true;

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