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Searched
refs:haveGamepadButtons
(Results
1 - 2
of
2
) sorted by null
/hardware/libhardware/modules/input/evdev/
InputDevice.cpp
146
bool
haveGamepadButtons
= mDeviceNode->hasKeyInRange(BTN_MISC, BTN_MOUSE) ||
156
if (mDeviceNode->hasKey(BTN_TOUCH) || !
haveGamepadButtons
) {
184
if (haveKeyboardKeys ||
haveGamepadButtons
) {
194
if (
haveGamepadButtons
) {
/frameworks/native/services/inputflinger/
EventHub.cpp
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