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    Searched refs:hitNormal (Results 1 - 7 of 7) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
HitPoint.java 21 public Vector2 hitNormal;
29 hitNormal = null;
CollisionSystem.java 104 * @param hitNormal The normal of the intersecting surface if an intersection is found.
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) {
135 hitNormal.set(tempHitNormal);
140 hitNormal.set(tempHitNormal);
273 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) {
305 hitPoint, hitNormal, currentX, currentY)) {
326 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
331 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor)
    [all...]
BackgroundCollisionComponent.java 325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal,
349 hitPoint, hitNormal, parentObject)) {
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal,
381 hitPoint, hitNormal, parentObject)) {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.cpp 131 btVector3 hitNormal;
132 if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btAabbUtil2.h 144 btVector3 hitNormal(0,0,0);
157 hitNormal.setValue(0,0,0);
158 hitNormal[i] = normSign;
173 normal = hitNormal;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp 291 void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag)
299 btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal);
304 parallelDir = parallelComponent (reflectDir, hitNormal);
305 perpindicularDir = perpindicularComponent (reflectDir, hitNormal);

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