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Searched
refs:hitNormal
(Results
1 - 7
of
7
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
HitPoint.java
21
public Vector2
hitNormal
;
29
hitNormal
= null;
CollisionSystem.java
104
* @param
hitNormal
The normal of the intersecting surface if an intersection is found.
110
Vector2 hitPoint, Vector2
hitNormal
, GameObject excludeObject) {
117
executeRay(startPoint, endPoint, hitPoint,
hitNormal
, mTileSegmentTester) != -1) {
135
hitNormal
.set(tempHitNormal);
140
hitNormal
.set(tempHitNormal);
273
* @param
hitNormal
Set to the normal of the intersecting surface if an intersection is found.
280
Vector2 hitPoint, Vector2
hitNormal
, TileVisitor visitor) {
305
hitPoint,
hitNormal
, currentX, currentY)) {
326
* @param
hitNormal
Set to the normal of the intersecting surface if an intersection is found.
331
Vector2 hitPoint, Vector2
hitNormal
, TileVisitor visitor)
[
all
...]
BackgroundCollisionComponent.java
325
int left, int right, float centerY, Vector2 hitPoint, Vector2
hitNormal
,
349
hitPoint,
hitNormal
, parentObject)) {
360
int bottom, int top, float centerX, Vector2 hitPoint, Vector2
hitNormal
,
381
hitPoint,
hitNormal
, parentObject)) {
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.cpp
131
btVector3
hitNormal
;
132
if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,
hitNormal
))
btCollisionWorld.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btAabbUtil2.h
144
btVector3
hitNormal
(0,0,0);
157
hitNormal
.setValue(0,0,0);
158
hitNormal
[i] = normSign;
173
normal =
hitNormal
;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Character/
btKinematicCharacterController.cpp
291
void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3&
hitNormal
, btScalar tangentMag, btScalar normalMag)
299
btVector3 reflectDir = computeReflectionDirection (movementDirection,
hitNormal
);
304
parallelDir = parallelComponent (reflectDir,
hitNormal
);
305
perpindicularDir = perpindicularComponent (reflectDir,
hitNormal
);
Completed in 204 milliseconds