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    Searched refs:hud (Results 1 - 10 of 10) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
InventoryComponent.java 44 HudSystem hud = sSystemRegistry.hudSystem; local
45 if (hud != null) {
46 hud.updateInventory(mInventory);
TheSourceComponent.java 120 HudSystem hud = sSystemRegistry.hudSystem; local
121 if (hud != null) {
122 hud.startFade(false, 1.5f);
123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
PlayerComponent.java 318 final HudSystem hud = sSystemRegistry.hudSystem; local
320 if (hud != null) {
321 hud.setFuelPercent(mFuel / FUEL_AMOUNT);
465 HudSystem hud = sSystemRegistry.hudSystem; local
466 if (hud != null && !hud.isFading()) {
468 hud.startFade(false, 1.5f);
469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0);
491 HudSystem hud = sSystemRegistry.hudSystem; local
492 if (hud != null && !hud.isFading())
    [all...]
Game.java 167 HudSystem hud = new HudSystem(); local
168 hud.setFuelDrawable(
173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black));
174 hud.setButtonDrawables(
218 hud.setDigitDrawables(digits, xDrawable);
219 hud.setCollectableDrawables(
225 BaseObject.sSystemRegistry.hudSystem = hud;
227 hud.setShowFPS(true);
229 gameRoot.add(hud);
344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local
    [all...]
NPCComponent.java 130 HudSystem hud = sSystemRegistry.hudSystem; local
132 if (hud != null) {
133 hud.startFade(false, 1.5f);
134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
289 HudSystem hud = sSystemRegistry.hudSystem; local
291 if (hud != null) {
292 hud.startFade(false, 1.5f);
293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
InputGameInterface.java 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand,
249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which
251 final HudSystem hud = sSystemRegistry.hudSystem; local
252 if (hud != null) {
253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed());
254 hud.setMovementSliderOffset(sliderOffset);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
BaseG3dHudTest.java 45 protected Stage hud; field in class:BaseG3dHudTest
65 Gdx.input.setInputProcessor(new InputMultiplexer(hud, this, inputController));
69 hud = new Stage(new ScalingViewport(Scaling.fit, PREF_HUDWIDTH, PREF_HUDHEIGHT));
70 hudWidth = hud.getWidth();
71 hudHeight = hud.getHeight();
88 hud.addActor(fpsLabel);
98 hud.addActor(gridCheckBox);
103 hud.addActor(rotateCheckBox);
108 hud.addActor(moveCheckBox);
126 hud.addActor(window);
    [all...]
Benchmark3DTest.java 85 hud.addActor(vertexCountLabel);
89 hud.addActor(textureBindsLabel);
93 hud.addActor(shaderSwitchesLabel);
97 hud.addActor(drawCallsLabel);
101 hud.addActor(glCallsLabel);
105 hud.addActor(lightsLabel);
116 hud.addActor(lightingCheckBox);
128 hud.addActor(lightsCheckBox);
ModelCacheTest.java 23 hud.addActor(cacheCheckBox);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
BulletTestCollection.java 50 private Stage hud; field in class:BulletTestCollection
63 hud.draw();
81 hud = new Stage();
82 hud.addActor(fpsLabel = new Label(" ", new Label.LabelStyle(font, Color.WHITE)));
84 hud.addActor(titleLabel = new Label(tests[testIndex].getClass().getSimpleName(), new Label.LabelStyle(font, Color.WHITE)));
85 titleLabel.setY(hud.getHeight() - titleLabel.getHeight());
86 hud.addActor(instructLabel = new Label("A\nB\nC\nD\nE\nF", new Label.LabelStyle(font, Color.WHITE)));
94 hud.getViewport().update(width, height, true);

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