/external/replicaisland/src/com/replica/replicaisland/ |
InventoryComponent.java | 44 HudSystem hud = sSystemRegistry.hudSystem; local 45 if (hud != null) { 46 hud.updateInventory(mInventory);
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TheSourceComponent.java | 120 HudSystem hud = sSystemRegistry.hudSystem; local 121 if (hud != null) { 122 hud.startFade(false, 1.5f); 123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex);
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PlayerComponent.java | 318 final HudSystem hud = sSystemRegistry.hudSystem; local 320 if (hud != null) { 321 hud.setFuelPercent(mFuel / FUEL_AMOUNT); 465 HudSystem hud = sSystemRegistry.hudSystem; local 466 if (hud != null && !hud.isFading()) { 468 hud.startFade(false, 1.5f); 469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); 491 HudSystem hud = sSystemRegistry.hudSystem; local 492 if (hud != null && !hud.isFading()) [all...] |
Game.java | 167 HudSystem hud = new HudSystem(); local 168 hud.setFuelDrawable( 173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black)); 174 hud.setButtonDrawables( 218 hud.setDigitDrawables(digits, xDrawable); 219 hud.setCollectableDrawables( 225 BaseObject.sSystemRegistry.hudSystem = hud; 227 hud.setShowFPS(true); 229 gameRoot.add(hud); 344 HudSystem hud = BaseObject.sSystemRegistry.hudSystem local [all...] |
NPCComponent.java | 130 HudSystem hud = sSystemRegistry.hudSystem; local 132 if (hud != null) { 133 hud.startFade(false, 1.5f); 134 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); 289 HudSystem hud = sSystemRegistry.hudSystem; local 291 if (hud != null) { 292 hud.startFade(false, 1.5f); 293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
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InputGameInterface.java | 248 // This doesn't seem like exactly the right place to write to the HUD, but on the other hand, 249 // putting this code elsewhere causes dependencies between exact HUD content and physics, which 251 final HudSystem hud = sSystemRegistry.hudSystem; local 252 if (hud != null) { 253 hud.setButtonState(mJumpButton.getPressed(), mAttackButton.getPressed(), mDirectionalPad.getPressed()); 254 hud.setMovementSliderOffset(sliderOffset);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
BaseG3dHudTest.java | 45 protected Stage hud;
field in class:BaseG3dHudTest 65 Gdx.input.setInputProcessor(new InputMultiplexer(hud, this, inputController));
69 hud = new Stage(new ScalingViewport(Scaling.fit, PREF_HUDWIDTH, PREF_HUDHEIGHT));
70 hudWidth = hud.getWidth();
71 hudHeight = hud.getHeight();
88 hud.addActor(fpsLabel);
98 hud.addActor(gridCheckBox);
103 hud.addActor(rotateCheckBox);
108 hud.addActor(moveCheckBox);
126 hud.addActor(window); [all...] |
Benchmark3DTest.java | 85 hud.addActor(vertexCountLabel); 89 hud.addActor(textureBindsLabel); 93 hud.addActor(shaderSwitchesLabel); 97 hud.addActor(drawCallsLabel); 101 hud.addActor(glCallsLabel); 105 hud.addActor(lightsLabel); 116 hud.addActor(lightingCheckBox); 128 hud.addActor(lightsCheckBox);
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ModelCacheTest.java | 23 hud.addActor(cacheCheckBox);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
BulletTestCollection.java | 50 private Stage hud; field in class:BulletTestCollection 63 hud.draw(); 81 hud = new Stage(); 82 hud.addActor(fpsLabel = new Label(" ", new Label.LabelStyle(font, Color.WHITE))); 84 hud.addActor(titleLabel = new Label(tests[testIndex].getClass().getSimpleName(), new Label.LabelStyle(font, Color.WHITE))); 85 titleLabel.setY(hud.getHeight() - titleLabel.getHeight()); 86 hud.addActor(instructLabel = new Label("A\nB\nC\nD\nE\nF", new Label.LabelStyle(font, Color.WHITE))); 94 hud.getViewport().update(width, height, true);
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