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    Searched refs:initTexture (Results 1 - 6 of 6) sorted by null

  /frameworks/base/cmds/bootanimation/
BootAnimation.h 113 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
114 status_t initTexture(const Animation::Frame& frame);
BootAnimation.cpp 126 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
181 status_t BootAnimation::initTexture(const Animation::Frame& frame)
344 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
345 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
741 clockTextureInitialized = (initTexture(&mClock, mAssets, "images/clock64.png") == NO_ERROR);
816 initTexture(frame);
    [all...]
  /external/deqp/modules/egl/
teglImageUtil.cpp 188 virtual void initTexture (const glw::Functions& gl) const = 0;
239 initTexture(gl);
278 void initTexture (const glw::Functions& gl) const;
281 void Texture2DImageSource::initTexture (const glw::Functions& gl) const
297 void initTexture (const glw::Functions& gl) const;
302 void TextureCubeMapImageSource::initTexture (const glw::Functions& gl) const
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 233 void initTexture (void);
305 initTexture();
310 void ShaderTextureFunctionCase::initTexture (void)
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 454 void initTexture (void);
549 initTexture();
554 void ShaderTextureFunctionCase::initTexture (void)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp     [all...]

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