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Searched
refs:initTexture
(Results
1 - 6
of
6
) sorted by null
/frameworks/base/cmds/bootanimation/
BootAnimation.h
113
status_t
initTexture
(Texture* texture, AssetManager& asset, const char* name);
114
status_t
initTexture
(const Animation::Frame& frame);
BootAnimation.cpp
126
status_t BootAnimation::
initTexture
(Texture* texture, AssetManager& assets,
181
status_t BootAnimation::
initTexture
(const Animation::Frame& frame)
344
initTexture
(&mAndroid[0], mAssets, "images/android-logo-mask.png");
345
initTexture
(&mAndroid[1], mAssets, "images/android-logo-shine.png");
741
clockTextureInitialized = (
initTexture
(&mClock, mAssets, "images/clock64.png") == NO_ERROR);
816
initTexture
(frame);
[
all
...]
/external/deqp/modules/egl/
teglImageUtil.cpp
188
virtual void
initTexture
(const glw::Functions& gl) const = 0;
239
initTexture
(gl);
278
void
initTexture
(const glw::Functions& gl) const;
281
void Texture2DImageSource::
initTexture
(const glw::Functions& gl) const
297
void
initTexture
(const glw::Functions& gl) const;
302
void TextureCubeMapImageSource::
initTexture
(const glw::Functions& gl) const
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
233
void
initTexture
(void);
305
initTexture
();
310
void ShaderTextureFunctionCase::
initTexture
(void)
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
454
void
initTexture
(void);
549
initTexture
();
554
void ShaderTextureFunctionCase::
initTexture
(void)
[
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...]
/external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp
[
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...]
Completed in 4177 milliseconds