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Searched
refs:injectionResult
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/inputflinger/
InputDispatcher.cpp
633
if (injectionState && injectionState->
injectionResult
== INPUT_EVENT_INJECTION_PENDING) {
794
int32_t
injectionResult
= findFocusedWindowTargetsLocked(currentTime,
796
if (
injectionResult
== INPUT_EVENT_INJECTION_PENDING) {
800
setInjectionResultLocked(entry,
injectionResult
);
801
if (
injectionResult
!= INPUT_EVENT_INJECTION_SUCCEEDED) {
846
int32_t
injectionResult
;
849
injectionResult
= findTouchedWindowTargetsLocked(currentTime,
853
injectionResult
= findFocusedWindowTargetsLocked(currentTime,
856
if (
injectionResult
== INPUT_EVENT_INJECTION_PENDING) {
860
setInjectionResultLocked(entry,
injectionResult
);
[
all
...]
InputDispatcher.h
418
int32_t
injectionResult
; // initially INPUT_EVENT_INJECTION_PENDING
[
all
...]
Completed in 115 milliseconds