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  /frameworks/native/services/inputflinger/
InputDispatcher.cpp 633 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
794 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
796 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
800 setInjectionResultLocked(entry, injectionResult);
801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
846 int32_t injectionResult;
849 injectionResult = findTouchedWindowTargetsLocked(currentTime,
853 injectionResult = findFocusedWindowTargetsLocked(currentTime,
856 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
860 setInjectionResultLocked(entry, injectionResult);
    [all...]
InputDispatcher.h 418 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
    [all...]

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