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    Searched refs:invM (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WeldJoint.cpp 109 float32 invM = iA + iB;
110 float32 m = invM > 0.0f ? 1.0f / invM : 0.0f;
129 invM += m_gamma;
130 m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
WeldJoint.java 205 float invM = iA + iB;
206 float m = invM > 0.0f ? 1.0f / invM : 0.0f;
225 invM += m_gamma;
226 m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f;
  /external/opencv3/modules/features2d/src/
evaluation.cpp 173 Mat_<double> invM; invert(getSecondMomentsMatrix(), invM);
175 Mat_<double> dstM; invert(Aff*invM*Aff.t(), dstM);
  /external/skia/src/gpu/
GrDrawContext.cpp 281 SkMatrix invM;
282 if (!viewMatrix.invert(&invM)) {
287 invM.mapRectToQuad(srcSpaceRTQuad, rtRect);

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