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Searched
refs:isConstraintPass
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp
675
bool
isConstraintPass
)
772
btVector3 baseForce =
isConstraintPass
? m_baseConstraintForce : m_baseForce;
773
btVector3 baseTorque =
isConstraintPass
? m_baseConstraintTorque : m_baseTorque;
844
btVector3 linkAppliedForce =
isConstraintPass
? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
845
btVector3 linkAppliedTorque =
isConstraintPass
? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
[
all
...]
btMultiBody.h
348
bool
isConstraintPass
=false
btMultiBodyDynamicsWorld.cpp
716
bool
isConstraintPass
= true;
717
bod->stepVelocitiesMultiDof(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m,
isConstraintPass
);
Completed in 81 milliseconds