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    Searched refs:isConstraintPass (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp 675 bool isConstraintPass)
772 btVector3 baseForce = isConstraintPass? m_baseConstraintForce : m_baseForce;
773 btVector3 baseTorque = isConstraintPass? m_baseConstraintTorque : m_baseTorque;
844 btVector3 linkAppliedForce = isConstraintPass? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
845 btVector3 linkAppliedTorque =isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
    [all...]
btMultiBody.h 348 bool isConstraintPass=false
btMultiBodyDynamicsWorld.cpp 716 bool isConstraintPass = true;
717 bod->stepVelocitiesMultiDof(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m, isConstraintPass);

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