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    Searched refs:isFriction (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.h 79 bool isFriction = false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btMultiBodyConstraintSolver.h 62 bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btMultiBodyConstraintSolver.cpp 261 bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
460 btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop;
498 if(!isFriction)
513 solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
577 if(!isFriction)
619 bool isFriction = true;
642 setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
702 bool isFriction = false;
703 setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
    [all...]
btMultiBodyConstraint.cpp 70 bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
284 btScalar penetration = isFriction? 0 : posError+infoGlobal.m_linearSlop;
323 solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;

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