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Searched
refs:isFriction
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.h
79
bool
isFriction
= false, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btMultiBodyConstraintSolver.h
62
bool
isFriction
, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btMultiBodyConstraintSolver.cpp
261
bool
isFriction
, btScalar desiredVelocity, btScalar cfmSlip)
460
btScalar penetration =
isFriction
? 0 : cp.getDistance()+infoGlobal.m_linearSlop;
498
if(!
isFriction
)
513
solverConstraint.m_appliedImpulse =
isFriction
? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
577
if(!
isFriction
)
619
bool
isFriction
= true;
642
setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,
isFriction
, desiredVelocity, cfmSlip);
702
bool
isFriction
= false;
703
setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation,
isFriction
);
[
all
...]
btMultiBodyConstraint.cpp
70
bool
isFriction
, btScalar desiredVelocity, btScalar cfmSlip)
284
btScalar penetration =
isFriction
? 0 : posError+infoGlobal.m_linearSlop;
323
solverConstraint.m_appliedImpulse =
isFriction
? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
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