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Searched
refs:isShadow
(Results
1 - 16
of
16
) sorted by null
/packages/providers/ContactsProvider/src/com/android/providers/contacts/
ShadowCallLogProvider.java
27
protected boolean
isShadow
() {
CallLogProvider.java
166
protected boolean
isShadow
() {
498
if (
isShadow
()) {
/frameworks/base/services/core/java/com/android/server/pm/
ShortcutPackageItem.java
83
if (mPackageInfo.
isShadow
()) {
92
if (!mPackageInfo.
isShadow
()) {
ShortcutPackageInfo.java
64
ArrayList<byte[]> sigHashes, boolean
isShadow
) {
67
mIsShadow =
isShadow
;
73
new ArrayList<>(0), /*
isShadow
*/ false);
76
public boolean
isShadow
() {
220
pw.print("
IsShadow
: ");
ShortcutPackage.java
543
if (getPackageInfo().
isShadow
()) {
[
all
...]
ShortcutService.java
[
all
...]
/external/opencv3/modules/cudabgsegm/src/cuda/
mog2.cu
290
bool
isShadow
= false;
318
isShadow
= true;
329
fgmask(y, x) = background ? 0 :
isShadow
? c_shadowVal : 255;
/external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp
582
const int lod = i->tex.target.
isShadow
() ? (arg + 1) : arg;
585
if (i->tex.target.
isShadow
())
nv50_ir.h
748
int
isShadow
() const { return descTable[target].shadow ? 1 : 0; }
nv50_ir_emit_nv50.cpp
[
all
...]
nv50_ir_from_tgsi.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
[
all
...]
/external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp
[
all
...]
/external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp
820
txd->tex.target.
isShadow
())
[
all
...]
nv50_ir_emit_nvc0.cpp
1046
if (i->tex.target.
isShadow
())
[
all
...]
/frameworks/base/services/tests/servicestests/src/com/android/server/pm/
BaseShortcutManagerTest.java
[
all
...]
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