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    Searched refs:isShadow (Results 1 - 16 of 16) sorted by null

  /packages/providers/ContactsProvider/src/com/android/providers/contacts/
ShadowCallLogProvider.java 27 protected boolean isShadow() {
CallLogProvider.java 166 protected boolean isShadow() {
498 if (isShadow()) {
  /frameworks/base/services/core/java/com/android/server/pm/
ShortcutPackageItem.java 83 if (mPackageInfo.isShadow()) {
92 if (!mPackageInfo.isShadow()) {
ShortcutPackageInfo.java 64 ArrayList<byte[]> sigHashes, boolean isShadow) {
67 mIsShadow = isShadow;
73 new ArrayList<>(0), /* isShadow */ false);
76 public boolean isShadow() {
220 pw.print(" IsShadow: ");
ShortcutPackage.java 543 if (getPackageInfo().isShadow()) {
    [all...]
ShortcutService.java     [all...]
  /external/opencv3/modules/cudabgsegm/src/cuda/
mog2.cu 290 bool isShadow = false;
318 isShadow = true;
329 fgmask(y, x) = background ? 0 : isShadow ? c_shadowVal : 255;
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_lowering_nv50.cpp 582 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg;
585 if (i->tex.target.isShadow())
nv50_ir.h 748 int isShadow() const { return descTable[target].shadow ? 1 : 0; }
nv50_ir_emit_nv50.cpp     [all...]
nv50_ir_from_tgsi.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp     [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/codegen/
nv50_ir_lowering_nvc0.cpp 820 txd->tex.target.isShadow())
    [all...]
nv50_ir_emit_nvc0.cpp 1046 if (i->tex.target.isShadow())
    [all...]
  /frameworks/base/services/tests/servicestests/src/com/android/server/pm/
BaseShortcutManagerTest.java     [all...]

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