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    Searched refs:lightCenter (Results 1 - 19 of 19) sorted by null

  /frameworks/base/libs/hwui/
TessellationCache.h 95 const Vector3& lightCenter, float lightRadius)
102 , lightCenter(lightCenter)
119 const Vector3 lightCenter;
168 const Vector3& lightCenter, float lightRadius);
172 const Vector3& lightCenter, float lightRadius,
178 const Vector3& lightCenter, float lightRadius);
230 const Vector3& lightCenter, float lightRadius,
SpotShadow.h 30 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter,
38 const Vector3& lightCenter, const Vector3& polyVertex);
40 static void computeLightPolygon(int points, const Vector3& lightCenter,
ShadowTessellator.h 78 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
TessellationCache.cpp 211 const Vector3& lightCenter, float lightRadius,
267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
282 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
358 const Vector3& lightCenter, float lightRadius) {
363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) {
380 transformXY, transformZ, lightCenter, lightRadius);
391 const Vector3& lightCenter, float lightRadius) {
396 transformXY, transformZ, lightCenter, lightRadius);
SpotShadow.cpp 340 * @param lightCenter the center of the light.
344 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter,
349 ret[i].x = cosf(angle) * size + lightCenter.x;
350 ret[i].y = sinf(angle) * size + lightCenter.y;
351 ret[i].z = lightCenter.z;
359 * @param lightCenter The center of light.
365 const Vector3& lightCenter, const Vector3& polyVertex) {
366 float lightToPolyZ = lightCenter.z - polyVertex.z;
374 outline.x = polyVertex.x - ratioZ * (lightCenter.x - polyVertex.x);
375 outline.y = polyVertex.y - ratioZ * (lightCenter.y - polyVertex.y)
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ShadowTessellator.cpp 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
67 Vector3 adjustedLightCenter(lightCenter);
Snapshot.h 197 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; }
CanvasState.h 91 const Vector3& lightCenter);
CanvasState.cpp 64 float clipRight, float clipBottom, const Vector3& lightCenter) {
76 mSnapshot->setRelativeLightCenter(lightCenter);
FrameBuilder.cpp 95 Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
96 layer->inverseTransformInWindow.mapPoint3d(lightCenter);
99 layerDamage, lightCenter, nullptr, layerNode);
    [all...]
FrameBuilder.h 178 const Vector3& lightCenter,
OpenGLRenderer.h 125 void setLightCenter(const Vector3& lightCenter);
OpenGLRenderer.cpp 105 void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
106 mLightCenter = lightCenter;
    [all...]
  /frameworks/base/libs/hwui/tests/microbench/
ShadowBench.cpp 37 Vector3 lightCenter;
68 out->lightCenter = SAMPLE_LIGHT_CENTER;
76 &testData.casterTransformZ, testData.lightCenter,
  /frameworks/base/libs/hwui/renderthread/
RenderProxy.h 85 ANDROID_API void setLightCenter(const Vector3& lightCenter);
RenderProxy.cpp 206 CREATE_BRIDGE2(setLightCenter, CanvasContext* context, Vector3 lightCenter) {
207 args->context->setLightCenter(args->lightCenter);
211 void RenderProxy::setLightCenter(const Vector3& lightCenter) {
214 args->lightCenter = lightCenter;
CanvasContext.h 90 void setLightCenter(const Vector3& lightCenter);
CanvasContext.cpp 171 void CanvasContext::setLightCenter(const Vector3& lightCenter) {
173 mLightGeometry.center = lightCenter;
176 mCanvas->setLightCenter(lightCenter);
  /frameworks/base/libs/hwui/tests/unit/
FrameBuilderTests.cpp     [all...]

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