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    Searched refs:lightRadius (Results 1 - 14 of 14) sorted by null

  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
92 lightRadius = Properties::overrideLightRadius;
97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius,
98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius);
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
TessellationCache.h 95 const Vector3& lightCenter, float lightRadius)
103 , lightRadius(lightRadius) {
120 const float lightRadius;
168 const Vector3& lightCenter, float lightRadius);
172 const Vector3& lightCenter, float lightRadius,
178 const Vector3& lightCenter, float lightRadius);
230 const Vector3& lightCenter, float lightRadius,
ShadowTessellator.h 78 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
TessellationCache.cpp 211 const Vector3& lightCenter, float lightRadius,
267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
282 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
358 const Vector3& lightCenter, float lightRadius) {
363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) {
380 transformXY, transformZ, lightCenter, lightRadius);
391 const Vector3& lightCenter, float lightRadius) {
396 transformXY, transformZ, lightCenter, lightRadius);
OpenGLRenderer.h 123 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
OpenGLRenderer.cpp 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
100 mLightRadius = lightRadius;
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  /frameworks/base/libs/hwui/tests/microbench/
ShadowBench.cpp 38 float lightRadius;
69 out->lightRadius = SAMPLE_LIGHT_RADIUS;
77 testData.lightRadius, *ambient, *spot);
  /frameworks/base/libs/hwui/renderthread/
RenderProxy.h 83 ANDROID_API void setup(int width, int height, float lightRadius,
RenderProxy.cpp 188 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
189 args->context->setup(args->width, args->height, args->lightRadius,
194 void RenderProxy::setup(int width, int height, float lightRadius,
200 args->lightRadius = lightRadius;
CanvasContext.h 88 void setup(int width, int height, float lightRadius,
CanvasContext.cpp 159 void CanvasContext::setup(int width, int height, float lightRadius,
162 mLightGeometry.radius = lightRadius;
167 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 700 jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) {
702 proxy->setup(width, height, lightRadius, ambientShadowAlpha, spotShadowAlpha);
    [all...]
  /frameworks/base/core/java/android/view/
ThreadedRenderer.java     [all...]
  /frameworks/base/libs/hwui/tests/unit/
FrameBuilderTests.cpp     [all...]

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