/frameworks/base/libs/hwui/ |
ShadowTessellator.cpp | 63 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, 77 adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius); 92 lightRadius = Properties::overrideLightRadius; 97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, 98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
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TessellationCache.h | 95 const Vector3& lightCenter, float lightRadius) 103 , lightRadius(lightRadius) { 120 const float lightRadius; 168 const Vector3& lightCenter, float lightRadius); 172 const Vector3& lightCenter, float lightRadius, 178 const Vector3& lightCenter, float lightRadius); 230 const Vector3& lightCenter, float lightRadius,
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ShadowTessellator.h | 78 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
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TessellationCache.cpp | 211 const Vector3& lightCenter, float lightRadius, 267 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, 282 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 358 const Vector3& lightCenter, float lightRadius) { 363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 375 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { 380 transformXY, transformZ, lightCenter, lightRadius); 391 const Vector3& lightCenter, float lightRadius) { 396 transformXY, transformZ, lightCenter, lightRadius);
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OpenGLRenderer.h | 123 void initLight(float lightRadius, uint8_t ambientShadowAlpha,
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OpenGLRenderer.cpp | 98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha, 100 mLightRadius = lightRadius; [all...] |
/frameworks/base/libs/hwui/tests/microbench/ |
ShadowBench.cpp | 38 float lightRadius; 69 out->lightRadius = SAMPLE_LIGHT_RADIUS; 77 testData.lightRadius, *ambient, *spot);
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/frameworks/base/libs/hwui/renderthread/ |
RenderProxy.h | 83 ANDROID_API void setup(int width, int height, float lightRadius,
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RenderProxy.cpp | 188 float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 189 args->context->setup(args->width, args->height, args->lightRadius, 194 void RenderProxy::setup(int width, int height, float lightRadius, 200 args->lightRadius = lightRadius;
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CanvasContext.h | 88 void setup(int width, int height, float lightRadius,
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CanvasContext.cpp | 159 void CanvasContext::setup(int width, int height, float lightRadius, 162 mLightGeometry.radius = lightRadius; 167 mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
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/frameworks/base/core/jni/ |
android_view_ThreadedRenderer.cpp | 700 jint width, jint height, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { 702 proxy->setup(width, height, lightRadius, ambientShadowAlpha, spotShadowAlpha); [all...] |
/frameworks/base/core/java/android/view/ |
ThreadedRenderer.java | [all...] |
/frameworks/base/libs/hwui/tests/unit/ |
FrameBuilderTests.cpp | [all...] |