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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btTransformUtil.java 60 public static void integrateTransform(Matrix4 curTrans, Vector3 linvel, Vector3 angvel, float timeStep, Matrix4 predictedTransform) {
61 LinearMathJNI.btTransformUtil_integrateTransform(curTrans, linvel, angvel, timeStep, predictedTransform);
64 public static void calculateVelocityQuaternion(Vector3 pos0, Vector3 pos1, Quaternion orn0, Quaternion orn1, float timeStep, Vector3 linVel, Vector3 angVel) {
65 LinearMathJNI.btTransformUtil_calculateVelocityQuaternion(pos0, pos1, orn0, orn1, timeStep, linVel, angVel);
72 public static void calculateVelocity(Matrix4 transform0, Matrix4 transform1, float timeStep, Vector3 linVel, Vector3 angVel) {
73 LinearMathJNI.btTransformUtil_calculateVelocity(transform0, transform1, timeStep, linVel, angVel);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.cpp 110 btVector3 linVel, angVel;
111 btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
115 castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h 43 static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
45 predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
82 static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
84 linVel = (pos1 - pos0) / timeStep;
112 static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
114 linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btDiscreteDynamicsWorld.cpp 1044 btVector3 linVel = body->getLinearVelocity();
1048 if (linVel.length2()>maxSpeedSqr)
1050 linVel.normalize();
1051 linVel*= maxSpeed;
1052 body->setLinearVelocity(linVel);
    [all...]
btRigidBody.cpp 117 btVector3 linVel,angVel;

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