/cts/tests/openglperf2/jni/graphics/ |
GLUtils.h | 31 static GLuint loadTexture(const char* name);
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GLUtils.cpp | 60 GLuint GLUtils::loadTexture(const char* path) { 67 jmethodID loadTexture = sEnv->GetStaticMethodID(activityClass, "loadTexture", 69 if (loadTexture == NULL) { 70 __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, "Couldn't find loadTexture method"); 74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CompressedTextureActivity.java | 94 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, 123 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, 129 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
FlockingScene.cpp | 114 mTextureIds.push_back(GLUtils::loadTexture("texture/fish_dark.png")); 115 mTextureIds.push_back(GLUtils::loadTexture("texture/background.png")); 116 mTextureIds.push_back(GLUtils::loadTexture("texture/water1.png")); 117 mTextureIds.push_back(GLUtils::loadTexture("texture/water2.png"));
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/frameworks/base/opengl/java/android/opengl/ |
ETC1Util.java | 45 public static void loadTexture(int target, int level, int border, 48 loadTexture(target, level, border, fallbackFormat, fallbackType, createTexture(input)); 64 public static void loadTexture(int target, int level, int border,
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/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/ |
BallsRS.java | 75 private Allocation loadTexture(int id) { 110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 145 public static int loadTexture(AssetManager manager, String path) {
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/development/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/ |
NDKHelper.java | 75 public boolean loadTexture(String path)
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/development/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/ |
NDKHelper.java | 75 public boolean loadTexture(String path)
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
ParticleEffect.java | 198 sprite = new Sprite(loadTexture(imagesDir.child(imageName)));
205 protected Texture loadTexture (FileHandle file) {
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 188 int texture = loadTexture(R.drawable.large_photo); 253 private int loadTexture(int resource) {
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
ImageFlipRenderThread.java | 141 int texture = loadTexture(R.drawable.large_photo); 206 private int loadTexture(int resource) {
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
GlowingScene.cpp | 119 mTextureIds.push_back(GLUtils::loadTexture("texture/arc.png"));
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/external/replicaisland/src/com/replica/replicaisland/ |
TextureLibrary.java | 36 * a call to loadTexture() or loadAllTextures(). This allows Texture objects to be dispersed to 82 public Texture loadTexture(Context context, GL10 gl, int resourceID) {
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 581 final int texture = loadTexture(mBackground); 642 private int loadTexture(Bitmap bitmap) { [all...] |
/external/vulkan-validation-layers/demos/ |
cube.c | [all...] |
/external/libgdx/backends/gdx-backend-android/libs/ |
android-4.4.jar | |
/external/robolectric/v1/lib/main/ |
android.jar | |
/prebuilts/sdk/14/ |
android.jar | |
/prebuilts/sdk/15/ |
android.jar | |
/prebuilts/sdk/18/ |
android.jar | |
/prebuilts/sdk/19/ |
android.jar | |
/prebuilts/sdk/21/ |
android.jar | |