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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Manifold.java 61 public final Vec2 localNormal;
79 localNormal = new Vec2();
91 localNormal = other.localNormal.clone();
112 localNormal.set(cp.localNormal);
Collision.java 230 manifold.localNormal.setZero();
314 // manifold.localNormal.set(normals[normalIndex]);
319 manifold.localNormal.x = normal.x;
320 manifold.localNormal.y = normal.y;
365 // manifold.localNormal.set(cLocal).subLocal(v1);
367 manifold.localNormal.x = cLocalx - v1.x;
368 manifold.localNormal.y = cLocaly - v1.y;
370 manifold.localNormal.normalize();
385 // manifold.localNormal.set(cLocal).subLocal(v2);
387 manifold.localNormal.x = cLocalx - v2.x
    [all...]
WorldManifold.java 107 Rot.mulToOutUnsafe(xfA.q, manifold.localNormal, normal);
145 Rot.mulToOutUnsafe(xfB.q, manifold.localNormal, normal);
149 // normal.x = R.ex.x * manifold.localNormal.x + R.ey.x * manifold.localNormal.y;
150 // normal.y = R.ex.y * manifold.localNormal.x + R.ey.y * manifold.localNormal.y;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Manifold.java 24 final Vector2 localNormal = new Vector2();
50 return localNormal.set(manifold.localNormal.x, manifold.localNormal.y);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp 44 manifold->localNormal.SetZero();
98 manifold->localNormal = normals[normalIndex];
117 manifold->localNormal = cLocal - v1;
118 manifold->localNormal.Normalize();
132 manifold->localNormal = cLocal - v2;
133 manifold->localNormal.Normalize();
149 manifold->localNormal = normals[vertIndex1];
b2CollidePolygon.cpp 176 b2Vec2 localNormal = b2Cross(localTangent, 1.0f);
212 manifold->localNormal = localNormal;
b2Collision.cpp 53 normal = b2Mul(xfA.q, manifold->localNormal);
69 normal = b2Mul(xfB.q, manifold->localNormal);
b2CollideEdge.cpp 79 manifold->localNormal.SetZero();
117 manifold->localNormal.SetZero();
147 manifold->localNormal = n;
579 manifold->localNormal = rf.normal;
584 manifold->localNormal = polygonB->m_normals[rf.i1];
b2Collision.h 103 b2Vec2 localNormal; ///< not use for Type::e_points
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Manifold.java 29 final Vector2 localNormal = new Vector2();
63 localNormal.set(tmpFloat[0], tmpFloat[1]);
64 return localNormal;
69 values[0] = manifold->localNormal.x;
70 values[1] = manifold->localNormal.y;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactPositionConstraint.java 32 final Vec2 localNormal = new Vec2();
ContactSolver.java 144 pc.localNormal.set(manifold.localNormal);
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Manifold.cpp 35 values[0] = manifold->localNormal.x;
36 values[1] = manifold->localNormal.y;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp 34 b2Vec2 localNormal;
99 pc->localNormal = manifold->localNormal;
640 normal = b2Mul(xfA.q, pc->localNormal);
651 normal = b2Mul(xfB.q, pc->localNormal);

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