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Searched
refs:localNormal
(Results
1 - 14
of
14
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Manifold.java
61
public final Vec2
localNormal
;
79
localNormal
= new Vec2();
91
localNormal
= other.
localNormal
.clone();
112
localNormal
.set(cp.
localNormal
);
Collision.java
230
manifold.
localNormal
.setZero();
314
// manifold.
localNormal
.set(normals[normalIndex]);
319
manifold.
localNormal
.x = normal.x;
320
manifold.
localNormal
.y = normal.y;
365
// manifold.
localNormal
.set(cLocal).subLocal(v1);
367
manifold.
localNormal
.x = cLocalx - v1.x;
368
manifold.
localNormal
.y = cLocaly - v1.y;
370
manifold.
localNormal
.normalize();
385
// manifold.
localNormal
.set(cLocal).subLocal(v2);
387
manifold.
localNormal
.x = cLocalx - v2.x
[
all
...]
WorldManifold.java
107
Rot.mulToOutUnsafe(xfA.q, manifold.
localNormal
, normal);
145
Rot.mulToOutUnsafe(xfB.q, manifold.
localNormal
, normal);
149
// normal.x = R.ex.x * manifold.
localNormal
.x + R.ey.x * manifold.
localNormal
.y;
150
// normal.y = R.ex.y * manifold.
localNormal
.x + R.ey.y * manifold.
localNormal
.y;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
Manifold.java
24
final Vector2
localNormal
= new Vector2();
50
return
localNormal
.set(manifold.
localNormal
.x, manifold.
localNormal
.y);
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollideCircle.cpp
44
manifold->
localNormal
.SetZero();
98
manifold->
localNormal
= normals[normalIndex];
117
manifold->
localNormal
= cLocal - v1;
118
manifold->
localNormal
.Normalize();
132
manifold->
localNormal
= cLocal - v2;
133
manifold->
localNormal
.Normalize();
149
manifold->
localNormal
= normals[vertIndex1];
b2CollidePolygon.cpp
176
b2Vec2
localNormal
= b2Cross(localTangent, 1.0f);
212
manifold->
localNormal
=
localNormal
;
b2Collision.cpp
53
normal = b2Mul(xfA.q, manifold->
localNormal
);
69
normal = b2Mul(xfB.q, manifold->
localNormal
);
b2CollideEdge.cpp
79
manifold->
localNormal
.SetZero();
117
manifold->
localNormal
.SetZero();
147
manifold->
localNormal
= n;
579
manifold->
localNormal
= rf.normal;
584
manifold->
localNormal
= polygonB->m_normals[rf.i1];
b2Collision.h
103
b2Vec2
localNormal
; ///< not use for Type::e_points
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
Manifold.java
29
final Vector2
localNormal
= new Vector2();
63
localNormal
.set(tmpFloat[0], tmpFloat[1]);
64
return
localNormal
;
69
values[0] = manifold->
localNormal
.x;
70
values[1] = manifold->
localNormal
.y;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/
ContactPositionConstraint.java
32
final Vec2
localNormal
= new Vec2();
ContactSolver.java
144
pc.
localNormal
.set(manifold.
localNormal
);
[
all
...]
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.Manifold.cpp
35
values[0] = manifold->
localNormal
.x;
36
values[1] = manifold->
localNormal
.y;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.cpp
34
b2Vec2
localNormal
;
99
pc->
localNormal
= manifold->
localNormal
;
640
normal = b2Mul(xfA.q, pc->
localNormal
);
651
normal = b2Mul(xfB.q, pc->
localNormal
);
Completed in 381 milliseconds