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Searched
refs:mCurrentFrameNumber
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/core/java/android/hardware/camera2/legacy/
RequestQueue.java
39
private long
mCurrentFrameNumber
= 0;
59
mCurrentRepeatingFrameNumber =
mCurrentFrameNumber
+
67
Pair<BurstHolder, Long> ret = new Pair<BurstHolder, Long>(next,
mCurrentFrameNumber
);
68
mCurrentFrameNumber
+= next.getNumberOfRequests();
140
long total =
mCurrentFrameNumber
;
/frameworks/native/include/gui/
GLConsumer.h
410
//
mCurrentFrameNumber
is the frame counter for the current texture.
412
uint64_t
mCurrentFrameNumber
;
/frameworks/native/libs/gui/
GLConsumer.cpp
160
mCurrentFrameNumber
(0),
188
mCurrentFrameNumber
(0),
491
mCurrentFrameNumber
= item.mFrameNumber;
917
return
mCurrentFrameNumber
;
[
all
...]
/frameworks/native/services/surfaceflinger/
Layer.h
566
std::atomic<uint64_t>
mCurrentFrameNumber
;
Layer.cpp
82
mCurrentFrameNumber
(0),
[
all
...]
Completed in 9313 milliseconds