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    Searched refs:mCurrentFrameNumber (Results 1 - 5 of 5) sorted by null

  /frameworks/base/core/java/android/hardware/camera2/legacy/
RequestQueue.java 39 private long mCurrentFrameNumber = 0;
59 mCurrentRepeatingFrameNumber = mCurrentFrameNumber +
67 Pair<BurstHolder, Long> ret = new Pair<BurstHolder, Long>(next, mCurrentFrameNumber);
68 mCurrentFrameNumber += next.getNumberOfRequests();
140 long total = mCurrentFrameNumber;
  /frameworks/native/include/gui/
GLConsumer.h 410 // mCurrentFrameNumber is the frame counter for the current texture.
412 uint64_t mCurrentFrameNumber;
  /frameworks/native/libs/gui/
GLConsumer.cpp 160 mCurrentFrameNumber(0),
188 mCurrentFrameNumber(0),
491 mCurrentFrameNumber = item.mFrameNumber;
917 return mCurrentFrameNumber;
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  /frameworks/native/services/surfaceflinger/
Layer.h 566 std::atomic<uint64_t> mCurrentFrameNumber;
Layer.cpp 82 mCurrentFrameNumber(0),
    [all...]

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