HomeSort by relevance Sort by last modified time
    Searched refs:mCurrentTransformMatrix (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
GLConsumer.cpp 174 memcpy(mCurrentTransformMatrix, mtxIdentity,
175 sizeof(mCurrentTransformMatrix));
202 memcpy(mCurrentTransformMatrix, mtxIdentity,
203 sizeof(mCurrentTransformMatrix));
779 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
808 computeTransformMatrix(mCurrentTransformMatrix, buf,
    [all...]
  /frameworks/native/include/gui/
GLConsumer.h 357 // to compute this matrix and stores it in mCurrentTransformMatrix.
401 // mCurrentTransformMatrix is the transform matrix for the current texture.
404 float mCurrentTransformMatrix[16];

Completed in 2488 milliseconds