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Searched
refs:mCurrentTransformMatrix
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/libs/gui/
GLConsumer.cpp
174
memcpy(
mCurrentTransformMatrix
, mtxIdentity,
175
sizeof(
mCurrentTransformMatrix
));
202
memcpy(
mCurrentTransformMatrix
, mtxIdentity,
203
sizeof(
mCurrentTransformMatrix
));
779
memcpy(mtx,
mCurrentTransformMatrix
, sizeof(
mCurrentTransformMatrix
));
808
computeTransformMatrix(
mCurrentTransformMatrix
, buf,
[
all
...]
/frameworks/native/include/gui/
GLConsumer.h
357
// to compute this matrix and stores it in
mCurrentTransformMatrix
.
401
//
mCurrentTransformMatrix
is the transform matrix for the current texture.
404
float
mCurrentTransformMatrix
[16];
Completed in 2488 milliseconds