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Searched
refs:mDpyValid
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/opengl/libs/EGL/
egl_display.h
160
mAttemptHibernation(false),
mDpyValid
(false),
179
bool
mDpyValid
;
egl_display.cpp
395
ALOGD_IF(!
mDpyValid
|| !cnx->egl.eglAwakenProcessIMG,
418
if (mAllowHibernation &&
mDpyValid
&&
433
mDpyValid
= valid;
Completed in 178 milliseconds