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    Searched refs:mEglFence (Results 1 - 6 of 6) sorted by null

  /frameworks/native/include/gui/
BufferSlot.h 182 mEglFence(EGL_NO_SYNC_KHR),
208 // mEglFence is the EGL sync object that must signal before the buffer
213 EGLSyncKHR mEglFence;
GLConsumer.h 444 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
453 EGLSyncKHR mEglFence;
  /frameworks/native/libs/gui/
BufferQueueCore.cpp 211 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
212 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
213 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
GLConsumer.cpp 396 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
478 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
719 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
747 mEglSlots[mCurrentTexture].mEglFence = fence;
    [all...]
BufferQueueProducer.cpp 454 mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
477 eglFence = mSlots[found].mEglFence;
483 mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
719 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
    [all...]
BufferQueueConsumer.cpp 437 mSlots[slot].mEglFence = eglFence;

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