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Searched
refs:mEglFence
(Results
1 - 6
of
6
) sorted by null
/frameworks/native/include/gui/
BufferSlot.h
182
mEglFence
(EGL_NO_SYNC_KHR),
208
//
mEglFence
is the EGL sync object that must signal before the buffer
213
EGLSyncKHR
mEglFence
;
GLConsumer.h
444
EglSlot() :
mEglFence
(EGL_NO_SYNC_KHR) {}
453
EGLSyncKHR
mEglFence
;
/frameworks/native/libs/gui/
BufferQueueCore.cpp
211
if (mSlots[slot].
mEglFence
!= EGL_NO_SYNC_KHR) {
212
eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].
mEglFence
);
213
mSlots[slot].
mEglFence
= EGL_NO_SYNC_KHR;
GLConsumer.cpp
396
mEglSlots[buf].
mEglFence
= EGL_NO_SYNC_KHR;
466
mEglDisplay, mEglSlots[mCurrentTexture].
mEglFence
);
478
pendingRelease->fence = mEglSlots[mCurrentTexture].
mEglFence
;
719
EGLSyncKHR fence = mEglSlots[mCurrentTexture].
mEglFence
;
747
mEglSlots[mCurrentTexture].
mEglFence
= fence;
[
all
...]
BufferQueueProducer.cpp
454
mSlots[found].
mEglFence
= EGL_NO_SYNC_KHR;
477
eglFence = mSlots[found].
mEglFence
;
483
mSlots[found].
mEglFence
= EGL_NO_SYNC_KHR;
719
mSlots[*outSlot].
mEglFence
= EGL_NO_SYNC_KHR;
[
all
...]
BufferQueueConsumer.cpp
437
mSlots[slot].
mEglFence
= eglFence;
Completed in 384 milliseconds