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    Searched refs:mEglSlots (Results 1 - 2 of 2) sorted by null

  /frameworks/native/libs/gui/
GLConsumer.cpp 381 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
396 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
428 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
459 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
466 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
478 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
719 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
747 mEglSlots[mCurrentTexture].mEglFence = fence;
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  /frameworks/native/include/gui/
GLConsumer.h 245 // mEglSlots array in addition to the ConsumerBase behavior.
250 // mEglSlots array in addition to the ConsumerBase.
468 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
475 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];

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