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  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 70 mFbFence(Fence::NO_FENCE),
225 result = mHwc.setClientTarget(mDisplayId, mFbFence, fbBuffer,
228 result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
318 return mFbFence;
500 mFbFence = mSlots[item.mSlot].mFence;
515 &scalingMode, &transform, &mFbFence);
518 mOutputFence = mFbFence;
629 mFbFence = Fence::NO_FENCE;
VirtualDisplaySurface.h 197 // mFbFence is the fence HWC should wait for before reading the framebuffer
199 sp<Fence> mFbFence;

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