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Searched
refs:mGLPrimitives
(Results
1 - 2
of
2
) sorted by null
/frameworks/rs/driver/
rsdMeshObj.cpp
37
mGLPrimitives
= nullptr;
47
if (
mGLPrimitives
) {
48
delete[]
mGLPrimitives
;
170
RSD_CALL_GL(glDrawElements,
mGLPrimitives
[primIndex], len, GL_UNSIGNED_SHORT,
174
RSD_CALL_GL(glDrawElements,
mGLPrimitives
[primIndex], len, GL_UNSIGNED_SHORT,
178
RSD_CALL_GL(glDrawArrays,
mGLPrimitives
[primIndex], start, len);
185
mGLPrimitives
= new uint32_t[mRSMesh->mHal.state.primitivesCount];
188
case RS_PRIMITIVE_POINT:
mGLPrimitives
[i] = GL_POINTS; break;
189
case RS_PRIMITIVE_LINE:
mGLPrimitives
[i] = GL_LINES; break;
190
case RS_PRIMITIVE_LINE_STRIP:
mGLPrimitives
[i] = GL_LINE_STRIP; break
[
all
...]
rsdMeshObj.h
48
uint32_t *
mGLPrimitives
;
Completed in 37 milliseconds