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    Searched refs:mImpulse (Results 1 - 5 of 5) sorted by null

  /frameworks/av/services/audioflinger/
AudioResamplerDyn.h 82 // used for direct management of the mImpulse pointer
84 return mImpulse;
88 mImpulse = impulse;
105 TI* mImpulse; // current location of the impulse response (centered)
106 TI* mRingFull; // mState <= mImpulse < mRingFull
AudioResamplerSinc.h 68 int16_t *mImpulse;
AudioResamplerDyn.cpp 51 * I = mImpulse
60 : mState(NULL), mImpulse(NULL), mRingFull(NULL), mStateCount(0)
75 mImpulse = NULL;
101 TI* srcLo = mImpulse - halfNumCoefs*CHANNELS;
102 TI* srcHi = mImpulse + halfNumCoefs*CHANNELS;
119 mImpulse = state + halfNumCoefs*CHANNELS; // actually one sample greater than needed
AudioResamplerSinc.cpp 214 mState(0), mImpulse(0), mRingFull(0), mFirCoefs(0)
255 mImpulse = mState + (c.halfNumCoefs-1)*mChannelCount;
256 mRingFull = mImpulse + (numCoefs+1)*mChannelCount;
299 int16_t* impulse = mImpulse;
365 mImpulse = impulse;
  /external/replicaisland/src/com/replica/replicaisland/
GameObject.java 34 private Vector2 mImpulse;
86 mImpulse = new Vector2();
103 mImpulse.zero();
193 return mImpulse;
197 mImpulse.set(impulse);

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