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Searched
refs:mImpulse
(Results
1 - 5
of
5
) sorted by null
/frameworks/av/services/audioflinger/
AudioResamplerDyn.h
82
// used for direct management of the
mImpulse
pointer
84
return
mImpulse
;
88
mImpulse
= impulse;
105
TI*
mImpulse
; // current location of the impulse response (centered)
106
TI* mRingFull; // mState <=
mImpulse
< mRingFull
AudioResamplerSinc.h
68
int16_t *
mImpulse
;
AudioResamplerDyn.cpp
51
* I =
mImpulse
60
: mState(NULL),
mImpulse
(NULL), mRingFull(NULL), mStateCount(0)
75
mImpulse
= NULL;
101
TI* srcLo =
mImpulse
- halfNumCoefs*CHANNELS;
102
TI* srcHi =
mImpulse
+ halfNumCoefs*CHANNELS;
119
mImpulse
= state + halfNumCoefs*CHANNELS; // actually one sample greater than needed
AudioResamplerSinc.cpp
214
mState(0),
mImpulse
(0), mRingFull(0), mFirCoefs(0)
255
mImpulse
= mState + (c.halfNumCoefs-1)*mChannelCount;
256
mRingFull =
mImpulse
+ (numCoefs+1)*mChannelCount;
299
int16_t* impulse =
mImpulse
;
365
mImpulse
= impulse;
/external/replicaisland/src/com/replica/replicaisland/
GameObject.java
34
private Vector2
mImpulse
;
86
mImpulse
= new Vector2();
103
mImpulse
.zero();
193
return
mImpulse
;
197
mImpulse
.set(impulse);
Completed in 75 milliseconds